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Old 04-03-17, 03:35 AM   #1
Julhelm
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Well, we at Killerfish are consistently too optimistic on release dates. The reality is that development always takes longer than anticipated and especially if you have a small team that cannot afford to release a subpar product.

If you look at Uboot, the scope of their game has clearly grown by orders of magnitude since the initial kickstarter.

I also don't think anyone seriously tries to pull a 'bait and switch' - that is almost always the result of ambition being greater than the means to pull it off. STALKER was a good example of this.
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Old 04-03-17, 05:08 PM   #2
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Not really doing a bait and switch, but I really wish they would let backers and donors have access to it soon. We were suppose to have access to it in January. They've pushed it back maybe because of the board game, which is a bad idea I think. Really hope those who backed the game have access to it soon. Tired of the pushbacks.
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Old 04-03-17, 07:45 PM   #3
Onkel Neal
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I always give the developers the benefit of the doubt. They will do their best.
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Old 04-03-17, 11:35 PM   #4
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I agree with Julhelm. The chance that a small developer team would delay release to con players is much smaller than bigger titles.

The only way they would take the same pay for more work is when they want to build a nice reputation. Now if they start to offer day-0 DLCs and cosmetics then I'd start to be skeptical. Until they, I cheer for the devs for trying hard to make it a superior release.
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Old 04-05-17, 01:10 PM   #5
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No matter what a publisher/developer says about a release date, you must always read it as "when it's done"

Frankly, I'm always more worried when the release date stays too firm, because things rarely go according to plan - and vice versa, delays aren't necessarily a bad thing.

In fact, if Silent Hunter III wasn't delayed by nearly a year (in order to add a dynamic campaign), I'd bet most of us wouldn't even be here on Subsim today
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Old 04-05-17, 02:29 PM   #6
Onkel Neal
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Very true. We'll just have to be patient.
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Old 04-05-17, 07:06 PM   #7
CCIP
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Quote:
Originally Posted by Onkel Neal View Post
Very true. We'll just have to be patient.
And let's also not forget that Subsim (and you yourself, Neal) had played a big role in pushing for that delay so that the campaign was in

Plus, from what I've seen of Uboot, it seems that it has been receiving a facelift lately to improve immersion and make it look sharper. Again, a good thing for our hobby - especially if we want to draw in new people who otherwise wouldn't try a submarine game
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Old 05-17-17, 08:56 PM   #8
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Quote:
Originally Posted by CCIP View Post
No matter what a publisher/developer says about a release date, you must always read it as "when it's done"

Frankly, I'm always more worried when the release date stays too firm, because things rarely go according to plan - and vice versa, delays aren't necessarily a bad thing.

In fact, if Silent Hunter III wasn't delayed by nearly a year (in order to add a dynamic campaign), I'd bet most of us wouldn't even be here on Subsim today
THIS!

I am glad they seem to be waiting, in order to get the game right. And not rushing out a mediocre, throw-away fake simulator.
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Old 05-21-17, 03:55 AM   #9
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I'm really looking forward to uboot and really wish them all the best on it. I don't mind the date being pushed back as long as they use the time to make it better, and not bring out other things (board games) .

My main issue is other games at the same time that are coming out. e.g. I'm really looking forward to Shadow Of War in August.

Keep up the good work on UBoot guys!
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