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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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Well, we at Killerfish are consistently too optimistic on release dates. The reality is that development always takes longer than anticipated and especially if you have a small team that cannot afford to release a subpar product.
If you look at Uboot, the scope of their game has clearly grown by orders of magnitude since the initial kickstarter. I also don't think anyone seriously tries to pull a 'bait and switch' - that is almost always the result of ambition being greater than the means to pull it off. STALKER was a good example of this. |
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#2 |
Watch
![]() Join Date: Feb 2013
Posts: 17
Downloads: 121
Uploads: 0
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Not really doing a bait and switch, but I really wish they would let backers and donors have access to it soon. We were suppose to have access to it in January. They've pushed it back maybe because of the board game, which is a bad idea I think. Really hope those who backed the game have access to it soon. Tired of the pushbacks.
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#3 |
Born to Run Silent
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I always give the developers the benefit of the doubt. They will do their best.
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SUBSIM - 26 Years on the Web |
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#4 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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I agree with Julhelm. The chance that a small developer team would delay release to con players is much smaller than bigger titles.
The only way they would take the same pay for more work is when they want to build a nice reputation. Now if they start to offer day-0 DLCs and cosmetics then I'd start to be skeptical. Until they, I cheer for the devs for trying hard to make it a superior release. ![]()
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#5 |
Navy Seal
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No matter what a publisher/developer says about a release date, you must always read it as "when it's done"
![]() Frankly, I'm always more worried when the release date stays too firm, because things rarely go according to plan - and vice versa, delays aren't necessarily a bad thing. In fact, if Silent Hunter III wasn't delayed by nearly a year (in order to add a dynamic campaign), I'd bet most of us wouldn't even be here on Subsim today ![]() |
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#6 |
Born to Run Silent
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Very true. We'll just have to be patient.
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SUBSIM - 26 Years on the Web |
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#7 |
Navy Seal
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And let's also not forget that Subsim (and you yourself, Neal) had played a big role in pushing for that delay so that the campaign was in
![]() Plus, from what I've seen of Uboot, it seems that it has been receiving a facelift lately to improve immersion and make it look sharper. Again, a good thing for our hobby - especially if we want to draw in new people who otherwise wouldn't try a submarine game ![]() |
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#8 | |
Silent Hunter
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I am glad they seem to be waiting, in order to get the game right. And not rushing out a mediocre, throw-away fake simulator. |
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#9 |
A-ganger
![]() Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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I'm really looking forward to uboot and really wish them all the best on it. I don't mind the date being pushed back as long as they use the time to make it better, and not bring out other things (board games)
![]() My main issue is other games at the same time that are coming out. e.g. I'm really looking forward to Shadow Of War in August. Keep up the good work on UBoot guys! |
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