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03-19-17, 11:30 PM | #16 |
CTD - it's not just a job
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... and for some screen grabs...
Stock SH4 v1.5 with Bonus Narwhal - notice the limber holes where the water is coming out, just above the water line: ... and with the Narwhal_Graphics support mod added in TMO: Notice those same limber holes, and other "features" that are just more "refined", if you will - higher res... ... and back to stock: The stock game can be stunning... Bonus Narwhal on top of stock. I'm pretty sure I had it working also in Webster's Game Fixes Only (GFO) mod a few years ago. Webster's GFO is really nice too, though I didn't try it here again yet... Last edited by propbeanie; 03-20-17 at 06:34 AM. Reason: sprll spell - what's the diff?? |
03-20-17, 12:13 AM | #17 |
CTD - it's not just a job
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OK, I couldn't stand it - more "research" (I do so love "testing"...), and the answer is "Yes, it does work in GFO...
numbers 2 & 3 are optional, but if you use #2, you ~have~ to use #3. #5 is also optional. Here we are getting ready to depart on a cruise: A departing shot, taken from the pier: Cool, eh? Loose lips sink ships, so hush-hush... you didn't hear the skuttlebutt from me... My only question is: "Why do we take the largest submarine in the US Navy's arsenal of boats, and try to "penetrate" a harbor?..." Action photos later... |
03-20-17, 08:50 AM | #18 |
Narwhaling the highways..
Join Date: Mar 2017
Location: Mableton, GA
Posts: 22
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Hey Propbeanie, Barracuda,
Thank you both for your help. I fell alseep during downloading the U-Boats missions to update the regular SH4 to 1.5 through steam (bought both during a sale long ago). I am happy to report that your suggested fix is valid and works WONDERFULLY. It showed up right away. My only issue? Everytime I restart I don't get the "Nautilus"! I figure it's just something I'll have to deal with! Since I now am the CO of the USS Narwhal! I see Propbeanie got the recon mission! Guess what Pearl gave me right off the bat?! Ordered me to sink merchant shipping! Hahahaha! Can't wait to see your photos prop! How do you take screenshots in game btw? Or do you just use steam? Thanks! -Drakomis |
03-20-17, 11:27 AM | #19 |
CTD - it's not just a job
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The screenies in-game are done with the <Ctrl> <F11> keys combination. Don't hold the <F11> down too long, or you end up with a series of pix that all look the same...
Now, when you say 'everytime I restart I don't get the Nautilus', you're talking about career starts, correct? That would be understandable, with a 50 - 50 chance for one of two boats. However, if you're referring to between missions in a career, the boat should not be changing... |
03-20-17, 02:21 PM | #20 |
Narwhaling the highways..
Join Date: Mar 2017
Location: Mableton, GA
Posts: 22
Downloads: 51
Uploads: 0
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Propbeanie,
Thank you, man! Yeah, I meant when starting a career. Like how you start a career and it randomly gives you a boat? All the time it seems to give me the "Narwhal" instead of the "Nautilus", which tells me that probably no one included that ship name, hah. Anyway, I had a helluva patrol. I finished my objective and those twin deck guns took on destroyers and merchants, burning everything. Then, as I went to head back, time compression began lagging the compy (which is weird because my compy can handle it). Know of any fixes? I tried disabling mods and whatnot. The time compression bug is affecting all my new games and old saves now too. Weird. Thanks, Drakomis |
03-20-17, 08:41 PM | #21 |
CTD - it's not just a job
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The stock game has some issues, even with all the patching they did to it... Webster's GFO takes on a lot of those issues, and does seem to calm things down. Now, I have been attempting to see how much would be involved in moving the Narwhal Bonus Mod over into being compatible with Fall of the Rising Sun Ultimate (LOTS of issues!!!), and while doing so, I have found a couple of files out of place in the mod, though it looks like they're just duplicates, but I'll get back with you on that... in the meantime, there are a couple of threads around the site here about about getting the game to run its best for you.
Some of those are to have your Windows display set to the "native" resolution of your monitor. As an example, my old LCD here does 1280 x 1024 @ 70Hz as it's "native" resolution, which just means, that's what the LCD monitor is built for, and is most efficient at displaying. Therefore, I have my video card set to that resolution in Windows. I also have Silent Hunter set to that in the Options screen, Display settings off the main menu in the game. Also, once you're in the game, it's generally best not to <Alt> <Tab> out of the game. Some portions of the game on certain computers get "confused", such as the weather, sounds, and other things. While the game allows the use of 8096, try to stay away from anything over 2048, although that can make for a ~long~ session. TC (Time Compression) doesn't always cause trouble, but when it does, it's like the <Alt> <Tab>, in that it can be difficult to get re-set. Last but not least, when you go to Save your game, create a new save point, don't overwrite a previous save. Some of us just do like Patrol1Save2, Patrol1Save3, or whatever. Get to a certain point, and you "Delete" some of the old in-between saves. A few last things about those "glitches" that you notice - when you're close to a base or close to a land mass, you'll see it. When an airplane is nearby, you'll see it. When a convoy is getting generated, or spawned, you'll see it, etc., so oftentimes, when you see the game "hiccup" like that, something is happening somewhere close-by in the game. Some folks use those little hiccups when they're in "enemy territory" to tell when something has spawned, and they'll quickly drop back to 1x TC and go to the sonar station to see if they can "hear" anything, then go hunt it down... my luck, I usually find a Hunter / Killer group... Also, later in the game, there is a LOT going on, and a LOT for the game to keep track of, and that causes those hiccups. |
03-20-17, 11:40 PM | #22 | |
Narwhaling the highways..
Join Date: Mar 2017
Location: Mableton, GA
Posts: 22
Downloads: 51
Uploads: 0
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Quote:
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03-21-17, 07:35 AM | #23 |
CTD - it's not just a job
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Looks like you're having plenty of fun with it. I linked you to THEBERBSTER's stickie thread back in post #7. Let's link you now to Rockin Robbins Sub Skipper's Bag of Tricks... thread, and let you delves into some of the "details". Plenty of video links. RR (and the links he's got there) will get you and your crew into true sea-fitness...
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03-21-17, 08:29 AM | #24 | |
Narwhaling the highways..
Join Date: Mar 2017
Location: Mableton, GA
Posts: 22
Downloads: 51
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Quote:
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03-21-17, 02:45 PM | #25 |
Machinist's Mate
Join Date: Mar 2017
Location: Atlanta
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In defense of "User Account Control" . . . in an active directory "enterprise" context it makes great sense. It is the backbone of how a network admin regulates access.
For one of our home PCs, it represents little more than an annoyance. If an application absolutely "insists" it wants to live in that god forsaken X86 place, I'll do it . . . if I must. But yeah: Steam lives in its own directory on my machine. H:\Steam As Barracuda seems to have shown, that isn't really necessary even in those instances where UAC interferes with a particular app, but it is just easier--IF you realize at the time you are setting up a new machine NOT to follow Valve's built in suggestion to install it in x86 . . . I gave up on trying to redirect files away from the H:\User\MyDocuments and Libraris:\Documents\Blah-dee-blah directories long ago. Less trouble to just learn how developers have adapted to this OS's organizational conventions and use those principles to try to figure out where something actually is when/if it gets "lost" . . . However, the strength of Windows OS has to be that it is so flexible and configurable for the end user (IF they put in the time to learn how it works). As it seems Barracuda showed, with Windows there is almost always a work around for anything you want to work around, though it may be obscure, complex and difficult to resolve (the way the overwrite mode can get inadvertently turned on in so many Windows user interface contexts comes to mind).
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You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense. -attributed to Napoleon Bonaparte (probably paraphrased from Les Merveilles de la science) |
03-28-17, 07:35 PM | #26 |
Narwhaling the highways..
Join Date: Mar 2017
Location: Mableton, GA
Posts: 22
Downloads: 51
Uploads: 0
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Thanks Dichebach,
Hey, I'm on the road right now (truck driver) but if like advice on what to add with the narwhal mod. I think barracuda went over that, but if you could barracuda, what would your or anyone else's recommendations be for when I get home what mod to add with the narwhal that makes it better, I guess? Thanks! |
03-28-17, 10:01 PM | #27 |
CTD - it's not just a job
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Myself anymore, I'd recommend a brand new fresh "bone stock" install. Don't play it, but use Rockin Robbins SH4CMS utility and make yourself what he likes to call a "pristine backup" of the game. Makes for much easier recovery in the future. Once you have that backup, then you could copy the "Pristine Backup" over into another directory, and use MultiSH on both of the installs. It allows you to have separate "Save" folders for your different mods, so that you don't have to worry as much about "cross-contamination" of the different mods into each other... I would then maybe install Webster's Game Fixes Only v1.1 mod (GFO) for a first mod, especially since the Narwhal does work in it, like it was a stock game. GFO is a good way to get used to mods, besides being full of nice tweaks to the game. Be sure and read the ReadMe, because there are only certain other mods that work with it. It gives you a slightly tougher-than-stock play, and is much nicer looking. Then, you could copy the "Prisine Backup" again over into a third folder, and do the TMO2.5 and associated mods for the Narwhal. TMO is another step up in difficulty, but sure is fun too. That's about all that the Bonus Narwhal is compatible with right now, unless you're into some serious tweaking of files. We hope to have someone maybe trying to make it work in FotRSU sometime later...
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03-29-17, 05:00 AM | #28 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Drakomis
Support The New SH4 Mega Mod Project FOTRSU > 100_FalloftheRisingSun_Ultimate_v0.56 PublicBeta_EN Steam Conversion SH4 Installation Instructions By ValoWay No problems with the Narwahl in FOTRSU. Peter
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03-29-17, 12:54 PM | #29 | |
Machinist's Mate
Join Date: Mar 2017
Location: Atlanta
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Quote:
__________________
You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense. -attributed to Napoleon Bonaparte (probably paraphrased from Les Merveilles de la science) |
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03-29-17, 04:46 PM | #30 | |
Narwhaling the highways..
Join Date: Mar 2017
Location: Mableton, GA
Posts: 22
Downloads: 51
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Quote:
I deeply apologize for not mentioning you directly in my last post. That was not intended as a slight and was a complete oversight. I was tired and I left thinking I did. Thank you for your wonderful advice. I will do as you recommend when I get home sometime next month. Sorry again. |
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