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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Just a quick:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-30-18 at 06:38 AM. |
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#2 |
Stowaway
Posts: n/a
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi LGN1,
If you need the cloned unit to have different controllers and/or controller settings than the original unit, then you should clone it the hard way and follow Kendras and Anvart's advise (please note that s3d itself got a practical Id remapping tool). If not, "proxy cloning" as suggested by Jeff is the way to go. A proxy clone can feature different textures, recon manual specs (but NB: not actual specs), equipments and sensors than its parent unit. Tonnage (as recorded in captain's log), renown awarded and crew complement (for lifeboat spawning) can be customized too. If need be, the cloned unit can also have a different unit type than its parent, and it can be hid from museum and recognition manual (if this option is used, the cloned unit will be identified in game as its parent unit). The advantage of the latter method is that no dat/binary files require to be cloned. That means no need to remap any Id and, last but not least, lesser work for our PCs ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi guys,
thanks a lot for all your help ![]() I could achieve what I wanted to do. Best, LGN1 |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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@Jeff
... and in this case,
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-30-18 at 06:37 AM. |
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