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#1 |
Admiral
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the game sends you to a zone for 24 hours just to send you somewhere. You dont have to follow that. In the DEF we usually get a 2 week patrol.
Your second question. First, being submerged you will not intercept anything because you are too slow. You have to surface, and either start the 4 bearing method, or stalk your target (run parallel in an attempt to find course and speed). Once you have the course and speed, you can now plot out your "ATTACK COURSE". The 90 degree method is solid, so if your target is traveling say north 0 degrees, then you have to attack the ship at 90 or 270 degrees. The real challenge is figuring the target ships speed out so you can plot where he will be in a certain amount of time. Once you have this, you can calculate what speed you need to travel to successfully overtake him, and be in a forward position of his track when firing the torps. And you are wrong, 1500m is not where you want to be, go for inside 1000m. This will eliminate errors from your calculations. And attack at night! Ill send you a link on how to.
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#2 | |
Stowaway
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#3 |
Stowaway
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There are good tutorials here : http://op-alberich.forumactif.org/t7-tutorials
But you have to be registered on this forum to see the pictures. |
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#4 |
Admiral
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Once you get the target course, you have all the information to set up an attack angle.
In order to set yourself up for that attack, is getting in front of the target, and having enough time to set your boat up for the attack. You need the target speed to get there. So if your target is traveling 5 knots (1knot = 1.852 meters), then I know in 1 hours that target will travel 9.26km. I can adjust this number for 2 hours, 4, 48, and so froth. So if i want to be in front of the target, within 1000m close to it, taking into consideration the time of day, how far I am currently away from the target, if I have to at some point submerge, then I can determine how fast I need to go. Just hitting Flank speed is great, but I want to travel economically, and get in front of this target without waiting an hour for it to travel to me. I cant go too slow because I need to get far enough ahead to set my attack up. I will make that my next video.
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#5 | |
Stowaway
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#6 |
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#7 |
Admiral
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Renown? No. you get them by sinking cargo.
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#8 |
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#9 |
Admiral
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MAGUI F is the mod I use, and it comes with a stopwatch in the nav map. You activate it in the UZO or periscope, and you can see it moving on the nav screen. Being that I hunger for realism, in campaign I use an actual chronometer.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#10 |
Engineer
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Intercept course:
v_e = own speed v_g = target speed alpha = angle between target's course and target's relative bearing beta = angle between target's relative bearing and intercept course asin((v_g / v_e) * sin(alpha)) = beta
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#11 |
Admiral
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That is the mathematical way to do that. But I find that with Weather, and veteran status of your target can affect your ability to use math to successfully attack your target. I believe math along with experience gives you better results. There is no disrespect to yellow fin.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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