SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-17, 11:44 AM   #1
Harm
Seaman
 
Join Date: Feb 2011
Posts: 42
Downloads: 38
Uploads: 0
Default

LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE
Harm is offline   Reply With Quote
Old 03-17-17, 01:47 PM   #2
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

To add to the speed of the torpedoes. Uboats used speed to time their shots during a convoy attack. When firing at multiple targets, you want your torps to hit at the same time so other ships do not make evasive manuevers. So you would fire at the furthest target first, at a slow speed to get more distance, and then fire at closer targets at faster speeds. But that means you have to
Wait for the first torp to get close before you fire the others. This is where ranging a target gets serious.

The magnet setting is not for "near" shots. You still have to
Get the angles right before firing, the magnet is set so You can send the torp under the keel of the ship and explode. The keel is the weakest point of the ship and almost garuantees a sunk ship.
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.