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#1 |
Stowaway
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Hello,
I would like to create a very long beam for the land searchlights. The problem is that the 3D model of the beam is not properly mapped with the texture. Have a look : So, I would like the texture to be placed correctly on each rectangle which compose the beam model. Moreover, it seems that a kind of shadow is applied on the model, and I would like to keep this effect. I have added a blue color in order you can see that better : About the basis (the small circle on the searchlight's head), it has to be plain white (no modifications to do) : Anyone to do this little work ? ![]() |
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#2 |
Stowaway
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Here is the D/L link : http://www.mediafire.com/file/xt982cz8so764kq/SL.dat
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#3 |
Stowaway
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Nobody can help me ?
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#4 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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Try it. Was not sure exactly what was going on. part of the 3D overan the edges of the texture. The texture seemed inverted Narrow to wide was opposite?
https://www.mediafire.com/?jf8vrxl1jc55jbe after a beta test upload any problems in an image and I will take another look |
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#5 |
Stowaway
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Thank you for the help, but it's not better. So, I choose a radical treatment, and it's good enough (better than before) :
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#6 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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Does it light up the B-17s Better?
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#7 |
Stowaway
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The beams look better, but it's far from perfect.
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#8 |
Stowaway
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I would like to get something like that :
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