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View Poll Results: How extreme do you want the torpedo mods to be? (please see the message body for explanation of term
As is: general bug fixing and AI enhancement. 6 12.77%
Above with: Advanced Wire Control and Sensor Modelling 5 10.64%
Above with: Wire Lengths Limited to 10-13nm from launchpoint (reported as realistic) 7 14.89%
Above with: Advanced Torpedo Physics 29 61.70%
Voters: 47. You may not vote on this poll

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Old 05-07-06, 10:06 PM   #1
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Quote:
Originally Posted by Bellman
Would it be possible to have range dependent variable chances of failure ? Egs. 10 - 12 nm 50 % , 13 - 15 nm 75% , 16 nm - 100%
Yes. This could simulate conductivity loss, which is probably variable in real life based on the specific conditions of the ocean, but random based on range would be good enough in game, since range is the only thing we really care about in gameplay terms (as opposed to water temp and salinity).

Quote:
Originally Posted by Bellman
In addition we are warned that wires brake when ownship turns more than 90 deg from torps bearing.
This rarely, if ever, happens but could this be implemented ?
Possibly... I can reference ownship course and bearing to the torpedo, as well as ownships angle off the bow of the torpedo. I should have enough tools to do the math.
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