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#1 |
Eternal Patrol
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One fact from the war is that at least one kaleun was court-martialed for sinking a friendly ship. At the trial it was shown that the freighter was deep in Allied waters and was flying the flag of an Allied nation. The kaleun in question was completely exonerated.
What fumo30 said was completely true. If you go to your SH3/Data/Cfg folder and open 'Basic' with notepad, you can change the parameters. Right near the top is the Renown controller. It looks like this: [RENOWN] RenownReachGridObjCompleted=500 RenownPatrolGridObjCompleted=200 CompletedPatrol=100 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=1000 SecondRankRenown=3500 EndCampaign=-5000 I've changed the three 'Side' parameters to read NEUTRAL=0 ALLIED=1 AXIS=-1 This way I don't lose anything for sinking a neutral ship, but I don't gain anything either, which discourages just hunting neutrals. I still get in a little trouble for accidentally sinking a friendly ship, but only a little. I still do my best to only attack enemy shipping.
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#2 | ||
Subsim Aviator
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strictly coming from it from the standpoint of the prize regulations, i would say - it depends
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historically, such neutral ships would have kept such banned goods under decks, or in disguised containers somehow, it would then be up to the commander to determine if the vessel was worth stopping, boarding and investigating as to the nature of their cargo, interrogate the crew as to their destination, compare their verbal statements to their navigational plot and manifests etc another prize regulation amendment to consider: Quote:
unfortunately, Silent Hunter III will not allow ships to turn on and off their lights at will when appropriate, so, according to the prize regulations you could technically follow any neutral ship until dark in french or british waters, note that they didnt turn on their lights, and then sink them at will
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