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Old 01-25-17, 11:03 AM   #1
Delanski
Electrician's Mate
 
Join Date: Mar 2016
Location: Australia
Posts: 133
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Mine is pretty stable in this order, all of them you can find here. Had no crashes at all and there's no conflict between the files either.
Also I'm using the GWX mod and running H.Sie Hardcode fixes, if you don't intend on using the hardcode fixes, ignore the last one on the list. If do though, do it with a clean install before installing anything else.

LifeBoats&Debris_v4
Rbs1_SH4_Effects_GWX_30_71
Sh3_volumetric_clouds&fog_V2.2
Rubini´s Underwater dust&plancton v1
Waterstream+Exhaust Combi V2.3 for GWX3
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - FSF for MEP v5
Optional - ShipVanishingHull for MEP v5
Sobers 3D waves
Ricks_GWX_Rec_Man_Final
Damage Texture 1.0
Ahnenerbe WideGui 1920 x 1080 Final
Supplement to V16B1

You should check this thread out too in case for more mods to try out.
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Old 01-25-17, 12:18 PM   #2
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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I've given up on SH3. As much as i love it, i just can't take the crashing anymore when i try to mod it. It's a total crap-shoot whether or not i can start my next patrol without getting dumped to the desktop.

Moved on to the much more stable SH4 for my sub fix.
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Old 01-25-17, 02:23 PM   #3
ValoWay
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Join Date: Feb 2014
Location: TubeONE
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Quote:
Originally Posted by gutted View Post
I've given up on SH3. As much as i love it, i just can't take the crashing anymore when i try to mod it. It's a total crap-shoot whether or not i can start my next patrol without getting dumped to the desktop.

Moved on to the much more stable SH4 for my sub fix.
Yes, I share your pain, mate! However, I'm quite confident that the upcoming WAC5.0 mod will work without issues!! Living silent hunter mod crashes only when I move the map to Moscow which is the main reason why I am playing it

Btw, I think I saw Blitzkrieg posting a collection of mod lists created by many different people. I sadly do not remember anymore where he did that, it's somewhere on the forum..
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