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#1 |
Electrician's Mate
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If you could start taking your mods off few at a time in JSMGE then test the game to see if the issue persist. Need to narrow down to the mod that's causing the problem and perhaps I or someone could dig into it to sort it out the problem.
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
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I have placed a copy of the red_halo.tga in data/Textures/TNormal/tex
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#3 |
Electrician's Mate
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So you got it fixed?
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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#5 |
Electrician's Mate
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Awesome! I knew it would be a simple fix for an obvious problem.
For some reason I couldn't find the red_halo file in my texture folder for whatever reason like I was hoping I would to get across a fix sooner. Guess it must be from a mod I don't have. Anyway, glad you got it sorted out now. Happy hunting! |
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#6 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() Quote:
![]() I drew it DatTexExtract http://www.subsim.com/radioroom//sho...41&postcount=2 from me dat.fayl famous ship. |
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#7 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
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have the same problem, where do I get a copy of the " red_halo.tga " file, and am I correct that I place the file in the " data/Textures/TNormal/tex " folder.
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