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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: May 2015
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In a stock 1.5 game with mod Balao 600 foot depth gauge, the HUD depth gauge only takes you to 450 ft.
How do you proceed below 450 feet? The D key command doesn't help.
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granite00 |
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#2 |
Ocean Warrior
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The deep depth gauge in the command room in FOTRSU controls the deeper dives so I'm assuming the stock 1.5 command room should so as well.
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#3 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
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Unfortunately that's not the case in the Stock version. I believe TMO made several gauges active and that's why they work that way in FOTRSU.
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granite00 |
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#4 |
Ocean Warrior
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Location: Kentucky
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granite is correct. I haven't played stock in so long I don't remember exactly. I believe that in stock game, there is no way to go deeper than clicking on the GUI deep dive gauge.
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#5 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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How about going as deep as you can and hitting the Dive key? Keeps you heading down until you order a depth change or to level off the boat.
(I know that works in something. Probably a mod thing, but might be worth trying.)
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#6 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Thanks razark, I tried that yesterday.
My test: in a Balao with a test depth (red line on the gauge) of 400 ft. and clickable HUD depth gauge that goes to 450ft., I got to 450 by clicking the gauge. Hitting D for dive took me up to the test depth mark of 400 ft. If I can figure out how to make the dive key dive until ordered otherwise, that would work. That's how the dive key works in TMO.
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granite00 |
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#7 | |
Admiral
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The stock game doesn't allow any sub to dive as deep as you want. The gauges are only going to allow you to dive to their set marked depth....450ft on some gauges/ 600 ft on others. The "D" (Dive) key will take you to the "Test Depth" of the particular sub your in, but that's as far as you go.
I put the feature of using the "D" key to dive to your death into Optical Targeting Correction (OTC). You may be surprised to learn just how much your sub can take if you try to stretch the limit when using my mod. Just keep in mind there's a point of no return. The physics of the depth compression is well modeled in-game. You're controls become sluggish, losing responsiveness, to the point even an "Emergency Blow Ballast" and Flank Speed power won't pull you up. You're left reading the increasing depth figure showing on your gauges, knowing there's no escape. A terrible feeling many a lost submariner must have felt!
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