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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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![]() Quote:
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There is an original file 3ds, original textures and my OBJ+MTL. Gap, this plane is good, but... Too it is necessary to work with him. To optimize in game. To simplify. In other words, high-poly to transfer to Low-poly. His present state is no good. 68.000 polygons. ![]() For the plane it is a lot of. Many vessels have much smaller "weight". |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
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![]() Some other free-to-use alternatives: http://www.sharecg.com/v/60638/relat...an-F4F-Wildcat https://3dwarehouse.sketchup.com/mod...2a5e4027d22588 https://3dwarehouse.sketchup.com/mod...a-f6eff7c8ea25 https://3dwarehouse.sketchup.com/mod...a-f6eff7c8ea25 The sharecg model is low poly, but it looks a bit cartoonish. On the other hand the two 3dWarehouse models look much more realistic, but with ca. 100k and 45k polygons each, they are equally unsuitable for the game ![]() |
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