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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
Downloads: 101
Uploads: 0
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Thankyou Kevinsue, I'll give it a go tonight and see. Sorry what do you mean by the main user interface (UI),? do you mean the options in the main menu where I can select manual targeting? If so can I change that value mid campaign?
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"Blessed are the Cheesemakers". I think he means the purveyors of all dairy products. Last edited by Herr Minger; 12-01-16 at 12:08 PM. |
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#2 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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However you can get around this by editing the GameplaySettings.cfg files of your last saved game in C:\Users\Documents\SH5\data\cfg\SaveGames\******\G ameplaySettings.cfg and C:\Users\Documents\SH5\data\cfg\SaveGames\******\U PCInitial\GameplaySettings.cfg and change the line to "ManualTargetingSystem=true". Any SaveGames made after this should reflect the changes that you made to the Gameplay settings. Due to the weird way UBI names the SaveGames, I find it easier to use "sort by date" to arrange the folder. That way the savegame at the top is usually the last save and you can confirm this by looking at the "ReplayInfo.rep" file which will have the title that you typed in when you saved your game. ![]() ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 12-01-16 at 06:24 PM. |
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#3 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
Downloads: 101
Uploads: 0
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Once again Thank You Kevinsue. I finally had success in firing torpedo's in a training mission. Now all I need to do is edit the gameplay settings as described and Bobs my uncle.
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"Blessed are the Cheesemakers". I think he means the purveyors of all dairy products. |
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#4 |
Watch
![]() Join Date: Oct 2010
Posts: 17
Downloads: 78
Uploads: 0
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This still doesnt work.
No fool-proof solution. Congrats that it works for you |
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#5 |
Soundman
![]() Join Date: Mar 2016
Posts: 142
Downloads: 24
Uploads: 0
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Oh wow, I had no idea that you could do auto firing solution in TWOS. The reason I gave up on SH5 a couple of months back is I couldn't hit anything even after watching hours of youtube, and being new to the game it's a real struggle to learn such complexity when free time is limited.
Now I know this I look forward to having another go, which will ease me into playing the game and if that's successful maybe can look at manual firing in the future. Thanks for the info. |
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#6 |
Growing Old Disgracefully
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Hi OC
Check out my SH5 tutorials for both manual and Auto TDC. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7 |
Soundman
![]() Join Date: Mar 2016
Posts: 142
Downloads: 24
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Thanks, I did finally manage to sink the tutorial tanker (only taken me 6 months! well, on and off due to very little time) by following the info in this thread and the auto targeting tutorial linked from Berbster's FAQ.
Two things I wasn't sure about. The XO pop-up continued to display unknown target when I'm tapping space bar. Why is it unknown? It was pretty close, and visually huge at x6 scope. How do I get my crew to identify it. Second, I tried following the auto targeting tutorial (move to 800 range and perpendicular etc) but couldn't get the 1, 2, 3 circles to appear on the mini map, so setting the firing speed of the torpedo was guesswork. TIA for tips. |
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#8 |
Shark above Space Chicken
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This is just what I need. I think I'm getting it, at least I've hit the target twice now, but I haven't found an explanation of the RAOBF rings yet and how you use them in game. Sorry if that's an I can't see the forest for the trees moment. Yes, I've watched the videos up at the first threads, but there is no audio and I'm left wondering about the thought process behind the moves.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#9 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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![]() Quote:
These can be accessed through the "Tutorial" tab in the main game page and then selecting the appropriate "Historical Mission". There is also a "Range and Angle on Bow Checker" available during your campaign in the automations tab for confirming the accuracy of the data the you input into the TDC during manual targeting. ![]() ![]() ![]() ![]() ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#10 |
Shark above Space Chicken
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Thanks. I will work with these.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#11 |
Shark above Space Chicken
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Great! All those tutorials right under my nose and I was distracted by a shiny thing.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#12 |
Gefallen Engel U-666
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At our age ol' chum, that's called: 'goin' for the light'!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#13 |
Watch
![]() Join Date: May 2016
Posts: 15
Downloads: 28
Uploads: 0
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Ive got the exact same problem, i cant hit anything!
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#14 |
Watch
![]() Join Date: May 2005
Posts: 20
Downloads: 55
Uploads: 0
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The trick is to NOT have the target set when using auto TDC. Counterintuitive, but here's a short step by step. The great in-detail and pretty tutorial with plenty of pictures was already posted by THEBERBSTER above.
Quick explanation: You mark it once (spacebar). Then (if you've changed the appropiate map settings either via the options editor using the map options menu ingame) you'll see the torpedo solution line right on target (even if it's moving). Then, when you unlock the target (space again), the solution will immediately update and use the correct automatic values (all values will be filled in, and the line will be shown "in front" of the target, where the torpedo would intersect. Change the torp speed setting to see the line and possibly the estimated time of impact change. If you want to keep track of the targets, use the "follow contact" from the watch officer (IIRC) or just press X when aiming at the target. That will keep the periscope pointed at the center of the ship and will also continuously update the torp solution automatically. Great when waiting on the map for a target to move into perfect position. tl;dr : Mark the target (spacebar), then unmark it (spacebar again). To keep the sight centered on target, press X. If you're bothered by the target being identified as "unknown" (which also matters to see the draft depth of the ship visualized in the torp depth setting dialog), you can either identify it manually or use your officer to identify the target automatically. Remember this requires the appropriate TWoS-Submods to be activated as well as settings to be adjusted to work. |
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#15 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Ok, here a resume because I always play with Auto TDC:
Sorry to contradict Vecko the TWoS maker, but NO, it's not as he says that you just point and fire. That's enough to test a mod, but not enough to play the game... ![]() The procedure is this (TWoS 2.2.6 and before): a) If you want to identify the ship before you fire...(realistic, isn't it?) First you must untick 'Manual TDC' in the game options (in the bunker for campaign; in main menu for single missions); You have to switch to 'false' the value in the OFEV mentioned in the early post above; You have to install an additional TWoS mod for the radio man and auto ID; On periscope, you have to click on WO picture and turn off Auto TDC; Then you have to click the Weapon officer (3rd icon from left), then 2 times the first icon in the dialogue from left; this will identify ship in manual TDC; Then you change back to Auto TDC... next go to b). b) If you want to fire immediately without ID the ship... You lock target with space; you unlock target; you make the final aim with the mouse moving the periscope aiming mark for the final trajectory; you fire torpedo (before you flood the torpedo and set depth and detonation method). As you can see it's far away and more complex than in SH3, and all but intuitive... and IMO it's worth a mention in the TWoS instructions, also considered that it's the 2nd time today that I have to write this HowTo so I guess people are interested :=) Good hunting, ![]() Last edited by XenonSurf; 07-22-18 at 06:29 PM. |
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