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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
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Hey guys,
just wondering if it's possible for us to contribute to the game in more ways then donations? Such as assets and voices and what not. |
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#2 |
Swabbie
![]() Join Date: Dec 2011
Posts: 11
Downloads: 12
Uploads: 0
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Hi guys,
I just started playing with the demo, and have to say, I'm very impressed ! I have "dabbled" with Unity in the past, but have never produced anything as "slick" as the current demo ![]() Some q's & comments : 1) It would be helpful if a note was added to the download page for the demo or (better yet a README) briefly summarizing what is working / not in the demo. 2)I.e. is the radio direction finder working ? When I rotate the "bearing indicator" of the "RDF" to match what I'm hearing on the sonar, the radio transmissions are not getting "silenced" 3) Periscope - Are there plans to add bearing indicators "inside" the periscope "view". I.e, a "bearing ring" It's a bit cumbersome now to have to keep RMB "exiting" the periscope view to see what bearing the periscope is aimed at 4) Map A "zoom reset (to max-zoom-out)" key / mouse click-combo would be handy. A "center-on-ship" key (i.e. if map has been panned away from the ship) 5) Speed indicator / direction indicator : I see there is a direction indicator on both the front and back of the ship. It would be useful to add a speed indicator near the back-direction indicator. It would useful to have the speed indicator also visible near the periscope's current bearing indicator Great work !, Keep it up ! Mike |
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#3 |
Swabbie
![]() Join Date: Dec 2011
Posts: 11
Downloads: 12
Uploads: 0
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I think the A.I. detection abilities in the demo are a bit "off".
On surfacing the ship from periscope depth, it takes ~10 seconds for the sub to be destroyed, presumably from an incoming destroyer shell? |
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#4 |
Born to Run Silent
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__________________
SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 10-22-16 at 07:06 AM. |
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#5 |
Swabbie
![]() Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
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loving these updates.. thank you for posting once every week!
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#6 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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It's fun to watch the progress; can we get a video tour of the updated boat? Are you modeling the entire boat or only a few select areas?
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#7 |
Born to Run Silent
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They are still in the shipyard, but there is a video tour in one of the earlier dev updates.
We are modeling the Control Room, radio room, conning tower, bridge and fore deck. You won't have time to go sightseeing, there are ships to be sunk. ![]()
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SUBSIM - 26 Years on the Web |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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