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Old 09-18-16, 09:47 AM   #1
Jimbuna
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Onward and upward
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Old 09-19-16, 02:39 AM   #2
THE_MASK
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again .
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Old 10-17-16, 09:27 PM   #3
Ethaninja
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Hey guys,

just wondering if it's possible for us to contribute to the game in more ways then donations? Such as assets and voices and what not.
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Old 10-20-16, 05:31 AM   #4
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Hi guys,

I just started playing with the demo, and have to say, I'm very impressed !

I have "dabbled" with Unity in the past, but have never produced anything as "slick" as the current demo

Some q's & comments :

1) It would be helpful if a note was added to the download page for the demo or (better yet a README) briefly summarizing what is working / not in the demo.

2)I.e. is the radio direction finder working ?
When I rotate the "bearing indicator" of the "RDF" to match what I'm hearing on the sonar, the radio transmissions are not getting "silenced"

3) Periscope - Are there plans to add bearing indicators "inside" the periscope "view". I.e, a "bearing ring"

It's a bit cumbersome now to have to keep RMB "exiting" the periscope view to see what bearing the periscope is aimed at

4) Map
A "zoom reset (to max-zoom-out)" key / mouse click-combo would be handy.

A "center-on-ship" key (i.e. if map has been panned away from the ship)

5) Speed indicator / direction indicator :
I see there is a direction indicator on both the front and back of the ship.

It would be useful to add a speed indicator near the back-direction indicator.

It would useful to have the speed indicator also visible near the periscope's current bearing indicator


Great work !, Keep it up !

Mike
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Old 10-20-16, 07:12 AM   #5
mstram
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Default Detection / destruction realism

I think the A.I. detection abilities in the demo are a bit "off".

On surfacing the ship from periscope depth, it takes ~10 seconds for the sub to be destroyed, presumably from an incoming destroyer shell?
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Old 10-22-16, 06:54 AM   #6
Onkel Neal
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TDC, UZO BINOCULARS, AND THE ECHO RANGER
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Old 10-22-16, 09:48 AM   #7
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loving these updates.. thank you for posting once every week!
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Old 10-07-18, 12:25 AM   #8
Don_D_Dwain
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Quote:
Originally Posted by sober View Post
Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again .
Maybe i am too late to make a comment, but if not, then in the spirit of the movie das boot, there was a scene where two uboats in the storm was on the surface, and had to resort to morse code communications from the bridge, with a spot light. No big deal, but might be a nice touch. It is not like I want to learn morse code, but in the multi-player version where other submarines are on the hunt, and the tacticle situation requires radio use restriction, you could still communicate. Not an essential, but just a little thing, that might appeal to some.

Last edited by Don_D_Dwain; 10-07-18 at 07:16 AM.
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Old 10-09-18, 05:50 PM   #9
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Quote:
Originally Posted by Don_D_Dwain View Post
Maybe i am too late to make a comment, but if not, then in the spirit of the movie das boot, there was a scene where two uboats in the storm was on the surface, and had to resort to morse code communications from the bridge, with a spot light. No big deal, but might be a nice touch. It is not like I want to learn morse code, but in the multi-player version where other submarines are on the hunt, and the tacticle situation requires radio use restriction, you could still communicate. Not an essential, but just a little thing, that might appeal to some.
This feature is under development but it won't be implemented until after the early access release.
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Old 10-13-18, 09:54 PM   #10
Don_D_Dwain
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Quote:
Originally Posted by SkvaderStudios View Post
This feature is under development but it won't be implemented until after the early access release.
thanks, planning on getting this sim.
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Old 10-15-18, 04:36 PM   #11
jdski
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Was there or will there be a Kickstarter campaign for Wolfpack?
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Old 10-16-18, 07:34 AM   #12
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Quote:
Originally Posted by jdski View Post
Was there or will there be a Kickstarter campaign for Wolfpack?
Hello! There won't be a Kickstarter campaign for Wolfpack, instead we're releasing it on Steam's Early Access. The community can support the project by buying the game while it's still under development. Steam page: https://store.steampowered.com/app/490920/Wolfpack/

/Einar
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