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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2012
Posts: 9
Downloads: 25
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Gary Lensman, I just tried that method and succeeded right away, quite amazing how fast that was. I have had some success in the past using the regular TDC system, range, AOB, Speed, and all that. However I just sometimes fail for a reason that I really cant find. The ocean was pretty wavy but my speed calculation and AOB was correct, but the bearing/ range just wasnt putting the artificial target over the actual target. I couldnt use the stadimeter as the waves obstructed my view so I used sonar instead. Perhaps my range and bearing was off somehow. I think I am getting better but my attempts at normal TDC usage are 40/60 success to failure.
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#2 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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edit> The random weather model in this game is so screwed that I've seen times when a 15 meter/sec storm lasted for game weeks across most of the pacific, going from east to west north of the equator against the prevailing winds no less, much like the great Red spot on Jupiter LOL. Usually in those cases if I have not made a contact and the wind is stuck on 15 meters/sec (not 14 or less), I will just semi-rage quit and restart from the last save. Even then it might take several restarts until a restart results in a weather taper down. It's just so frustrating the amount of detail devoted to the game/simulation and then have to deal with totally illogical weather patterns that span half the Pacific or more in effect resulting in once in a 1000 year earth storms constantly. Yes I'm running a weather mod patch for TMO but all it seems to do is make the bad weather seas more realistic. It doesn't seem to do a darn thing about maxed out wind duration.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) Last edited by Gray Lensman; 09-10-16 at 10:52 AM. |
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#3 |
Stowaway
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Correct, sorry for leaving that out of my first reply. But, be careful, because if your visibility clears up, so does your targets!
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#4 | ||
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Quote:
I've since then advanced on purpose without waiting because 0100 I got an Ultra dispatch re:IJN heavies out of Truk headed to Tokyo and reaching a certain position in 3 days time, and I'm east near Bungo Suido. I would not use it in that situation since I consider that cheating myself out of the challenge of getting back over in position even in high seas and hoping for a little better weather somewhere along the way... it paid off, I'm gonna make it on time and the weather dropped to 9 meters/sec... doable for me if I can manage to be in front of them figuring them to be fast movers. Last edited by Gray Lensman; 09-16-16 at 03:55 AM. |
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#5 |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Well, tried all the outside views in combination with Ctrl <N>, still no joy... betting that something in the TMO/RSRDC combo MOD changed the key allocation. Will try it again when I reinstall with just vanilla before installing just TMO. Then we'll see what changed what... Might be a while though... Only 1943 game time now.
Last edited by Gray Lensman; 09-16-16 at 03:55 AM. |
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#6 |
Rear Admiral
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aob is simple in the game...get the ships course relative to your sub and set that course in the tdc.
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Tags |
aob, missing, targeting, tdc, tmo |
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