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Old 09-09-16, 11:36 PM   #1
Mallet
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Gary Lensman, I just tried that method and succeeded right away, quite amazing how fast that was. I have had some success in the past using the regular TDC system, range, AOB, Speed, and all that. However I just sometimes fail for a reason that I really cant find. The ocean was pretty wavy but my speed calculation and AOB was correct, but the bearing/ range just wasnt putting the artificial target over the actual target. I couldnt use the stadimeter as the waves obstructed my view so I used sonar instead. Perhaps my range and bearing was off somehow. I think I am getting better but my attempts at normal TDC usage are 40/60 success to failure.
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Old 09-10-16, 12:15 AM   #2
Gray Lensman
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Quote:
Originally Posted by Mallet View Post
Gary Lensman, I just tried that method and succeeded right away, quite amazing how fast that was. I have had some success in the past using the regular TDC system, range, AOB, Speed, and all that. However I just sometimes fail for a reason that I really cant find. The ocean was pretty wavy but my speed calculation and AOB was correct, but the bearing/ range just wasnt putting the artificial target over the actual target. I couldnt use the stadimeter as the waves obstructed my view so I used sonar instead. Perhaps my range and bearing was off somehow. I think I am getting better but my attempts at normal TDC usage are 40/60 success to failure.
In my experience any torpedo solution in seas resulting from winds over 12 meters/sec is likely to fail and even 10 meters/sec can be iffy. This is regardless of the solution accuracy. Seems the torpedo(s) don't like to cope with the rough water. I've had shots lined up as described above at 600 yards, the ship just crawling along at 5 knots and still no hit (not even duds). I have made it a note to self not to waste torpedo(s) if the wind is 12 knots or greater and unless I'm just desperate to use my last torpedo so I can head to the barn, I won't bother unless the wind is 9 meters/sec or less.

edit> The random weather model in this game is so screwed that I've seen times when a 15 meter/sec storm lasted for game weeks across most of the pacific, going from east to west north of the equator against the prevailing winds no less, much like the great Red spot on Jupiter LOL. Usually in those cases if I have not made a contact and the wind is stuck on 15 meters/sec (not 14 or less), I will just semi-rage quit and restart from the last save. Even then it might take several restarts until a restart results in a weather taper down. It's just so frustrating the amount of detail devoted to the game/simulation and then have to deal with totally illogical weather patterns that span half the Pacific or more in effect resulting in once in a 1000 year earth storms constantly. Yes I'm running a weather mod patch for TMO but all it seems to do is make the bad weather seas more realistic. It doesn't seem to do a darn thing about maxed out wind duration.
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Last edited by Gray Lensman; 09-10-16 at 10:52 AM.
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Old 09-12-16, 08:00 AM   #3
jldjs
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Correct, sorry for leaving that out of my first reply. But, be careful, because if your visibility clears up, so does your targets!
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Old 09-12-16, 09:41 AM   #4
Gray Lensman
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Quote:
Originally Posted by razark View Post
I believe you need to be on an outside view (bridge/deck gun/external camera) for it to work. That's been my experience, anyway.
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Originally Posted by jldjs View Post
Correct, sorry for leaving that out of my first reply. But, be careful, because if your visibility clears up, so does your targets!
Cool, I have a save right now a couple of game days back not deleted yet that has 15 meter/sec winds. I had managed to take out a Nippon Maru (10,000 ton) baby, (3 torps fired point blank 600 yards constant bearing approach, all 3 hit, one was a dud...) Took a while to go down, with an escort in the area, which I was deathly afraid was Bungo Pete (TMO/RSRDC) You're saying I gotta risk hell and high water just to use the Ctrl-N combo... Wow: LOL

I've since then advanced on purpose without waiting because 0100 I got an Ultra dispatch re:IJN heavies out of Truk headed to Tokyo and reaching a certain position in 3 days time, and I'm east near Bungo Suido. I would not use it in that situation since I consider that cheating myself out of the challenge of getting back over in position even in high seas and hoping for a little better weather somewhere along the way... it paid off, I'm gonna make it on time and the weather dropped to 9 meters/sec... doable for me if I can manage to be in front of them figuring them to be fast movers.

Last edited by Gray Lensman; 09-16-16 at 03:55 AM.
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Old 09-12-16, 11:14 AM   #5
Gray Lensman
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Well, tried all the outside views in combination with Ctrl <N>, still no joy... betting that something in the TMO/RSRDC combo MOD changed the key allocation. Will try it again when I reinstall with just vanilla before installing just TMO. Then we'll see what changed what... Might be a while though... Only 1943 game time now.

Last edited by Gray Lensman; 09-16-16 at 03:55 AM.
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Old 09-12-16, 12:50 PM   #6
Armistead
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aob is simple in the game...get the ships course relative to your sub and set that course in the tdc.
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