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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Echo that. I stood at the side of a skyscrapper and felt very nervous about it. Couldn't get that with standard gaming.
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"You need to put your behind in the past". Kumba |
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#2 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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The biggets issue I see for any game with movement, is how to move. You cant walk 300 feet in VR without hitting a wall without some trickery.
You have to build a VR game from the ground up for VR, again see Doom and all the VR toy games. But it may change everyone brings up good points!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#3 |
Swabbie
![]() Join Date: Aug 2016
Posts: 6
Downloads: 1
Uploads: 0
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Teleport in the demo worked just fine.
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