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Old 08-10-16, 09:04 AM   #1
Rockin Robbins
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Quote:
Originally Posted by granite00 View Post
1. For Peter and Rockin Robbins,
What other GFO enhancing mods would you suggest or what do you like to use?

2. Regarding ETAIPOS' comment about it being dark as in a cave, has anyone else been able to routinely carry out a close-in surface attack in this game. I've never been able to get away with it as they did in WW2.
1. I like to add TMOPlot and TMOKeys. TMOPlot removes the text that tells you the type of ship, direction of travel and speed. It also gets rid of the ship silhouettes that tell you what kind of ship you have on radar and uses a simple position point. There is no velocity vector either. You have to develop the enemy course and speed on your own.

TMOKeys just institutes the TMO keyboard commands from about TMO 1.7, not the new ones from 2.5. It's almost the same keyboard commands as SH3 and that's where I originally came from. It also gives you direct F6 access to the attack map. Keyboard layout is just a matter of personal preference, so people should be able to use the layout they want, or even make their own. TMOKeys comes with a keyboard configurator program so you can do that!

Beware of environmental mods. Because of the coding of the game environmental mods can result in screwey stuff like periscopes that won't lock on targets, changes in the balance between your ability to detect targets on deck or at the hydrophone station and crew detection, targets' ability to detect torpedoes and other unwanted effects. Personally, I've chosen to stay with the environment that comes with the supermods I use. With GFO that's the standard environment.

2. Night surface attacks are something of a problem with SH4, we not being any near as successful as real life. Now surface attacks with decks awash (sub at 30' for a fleet boat) can be done, even in TMO, if you have rough seas and darkness. In TMO I can get about 3000 yards from an escort before I'm detected. You should be able to do better in GFO. I haven't had a chance to try that yet.

Bad weather and dark are your friends. And radar....
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Old 08-10-16, 11:59 AM   #2
granite00
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I added a few things Webster created after the base GFO, TMO Plot, TMO Keys, the 3000 yd bearing tool and a nomograph. That's it so far and it seems to work fine.
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Old 08-10-16, 02:14 PM   #3
Rockin Robbins
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Quote:
Originally Posted by granite00 View Post
I added a few things Webster created after the base GFO, TMO Plot, TMO Keys, the 3000 yd bearing tool and a nomograph. That's it so far and it seems to work fine.
One of the advantages of GFO is that it leaves stock settings alone unless there is something wrong with them. Therefore layering mods onto GFO isn't the quagmire that some other supermods are.

Your setup looks great. I was utterly shocked how much fun GFO is. The night surface attack is the only frustrating thing about it and nobody has a handle on how to make that realistic without destroying other aspects of gameplay.
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Old 08-10-16, 06:12 PM   #4
THEBERBSTER
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Hi granite
This was the GFO mods I used.
Post #2 Beginners Mod List For SH4
When adding additional mods by Webster it is important that you read the GFO text file that is included as GFO already has some of his mods already built in to it.
As i said before, GFO is very underrated and great fun to play especially for the beginner as it like having an advanced stock version but without the bugs.
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Old 08-10-16, 06:32 PM   #5
granite00
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Thanks Peter,
I'll look this over more closely. A number of these add-ons look interesting to me.
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