SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-15-16, 10:08 AM   #1
palmic
Grey Wolf
 
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
Default

Quote:
Originally Posted by WildBlueYonder View Post
Thanks for the explanation, I'm working on a mathematical proof to see if this is always applicable, it should though!

I still have a few questions if you don't mind:
1) What is distance float? And the "Get spiess line distance" part allows us to calculate how many meters the contact has moved during the measurements? So that dividing by time we get speed?
2) What does the "Target distance float" part accomplish?
3) Are A and B input variables or things which need to be calculated? I'm a bit confused. Yes, I know how to apply Carnot's theorem or the sine one, it's just that I don't understand what A and B refer to, I've read it to no avail.
With "distance float" i mean distance you float from position of first 3 bearings to new position to get 4th. bearing from there.
Relatively distance target float is the same in relevance to target.

The other quetstions are pure simple trigonometry, just draw the bearings, target course and even your course to new position to map, 4th. bearing from there and try to understand what side or angle of triangle you need to solve.

The law of sine is ultimate solution for every sides and angles in that triangles..
palmic is offline   Reply With Quote
Old 07-16-16, 07:35 AM   #2
WildBlueYonder
Mate
 
Join Date: Jan 2016
Posts: 58
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by palmic View Post
With "distance float" i mean distance you float from position of first 3 bearings to new position to get 4th. bearing from there.
Relatively distance target float is the same in relevance to target.

The other quetstions are pure simple trigonometry, just draw the bearings, target course and even your course to new position to map, 4th. bearing from there and try to understand what side or angle of triangle you need to solve.

The law of sine is ultimate solution for every sides and angles in that triangles..
So after I calculate the 4 bearings, I have do draw them on the map? Yes, I know how to solve it, but my question is, to get angle A and B, do I get them from the map or calculate them with a formula?
WildBlueYonder is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.