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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2014
Location: West Coastal Fishing Village
Posts: 8
Downloads: 87
Uploads: 0
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Incredible news! I backed this game and I'm really stoked to see that a community I've been supporting was ready to swipe it up! Great work Subsim!
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#2 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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No offence here, but if this project is supported by Subsim - would it be supported by community?
I mean work done by Subsim community for outher game producers like Silent Hunter series or others. These products are sell indepedently and have their own business model to sell. Marulken will have their business model I guest... But now I'm reading that devs working with Uboat type VII interior... WHY??? Subsim modders may build ship models, campaigns, mission scenarios, interios from german uboats to japanese submarines. In my opinion devs (and Onkel Neal) waste their time and money - devs should focus on game engine only, mods supporting and maybe further development plan like playing versus human-controlled destroyers as it was in old, good Destroyer Command. Neal and devs, please: do not ignore power of community. See what modders did for SH3/4/5. Focus on engine. Playing italian Calvi class or british DD Tribal versus other players may be funny too. Make project open for modders activation and focus on engine.
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#3 |
Soundman
![]() Join Date: May 2004
Posts: 144
Downloads: 100
Uploads: 0
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Fantastic news
![]() A Uboot sim produced / co-developed by subsim. Can the community really ask for anything else? Cheers, Lost |
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#4 |
Nub
![]() Join Date: Jul 2016
Posts: 2
Downloads: 9
Uploads: 0
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If this ends up becoming a simulation with the fidelity of say DCS, this could be incredible. Good effort so far!
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