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Old 06-23-16, 04:55 AM   #1
troopie
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Way to go Neal! I can't believe what I'm seeing! I just about did a back flip when I checked my email today.

I was actually thinking that when the kickstarter inevitably failed we could pull the subsim community together and approach the devs with an offer to try and publish it through subsim with the help and input of this amazing community.

I didn't suggest it because it seamed an outlandish idea...; and here you are going one step further!

Absolutely amazing and massive respect to you!



:s ubsim:
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Old 06-23-16, 12:35 PM   #2
SFCspoonman
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Default Missed by that much...

I had just discovered this game about 3 hours after it was taken down... Dammit! I want to play now!

Seriously, now I have to wait, but it is with anticipation!



EDIT: Just found it, thank you!
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Old 06-27-16, 03:54 PM   #3
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awesome, glad to see this will actually get somewhere! by that i mean the kickstarter could have failed and the game fade into the shadows, though it was unlikely..so where do i pre order at? also, Niel i dont see how you can afford this, you must be loaded haha! but really, where do i preorder?
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Old 06-27-16, 06:33 PM   #4
Onkel Neal
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Thanks, guys. I have been waiting years for the opportunity to both be involved in the production of a quality game, and to apply my financial support to a worthy effort. This game really appealed to me in a way that the previous games lacked, the fun of a subsim with the social element of horsing around with friends. I have been well-supported by the community and now I can take that support and do some cool things. Over the next few weeks, we will be launching a re-branding of the game with a new name, a list of features, and summary of the game scope. I will be reminding everyone that this is a first step--Rome wasn't built in a day. We want the first release to be stable, do all the things we build it to do, and provide real fun for the players.

thanks!
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Old 06-28-16, 10:32 PM   #5
grouchy993
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Is there any way we can contribute Neal?
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Old 06-29-16, 09:43 AM   #6
Onkel Neal
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Yes sir, a few ways:
  • When we announce the game in a few days, spread the word with a post in a few of your favorite relevant forums, maybe a few emails to blog and website media outlets
  • Please keep checking this forum and feel free to make suggestions, this is a community project. We want to include as much input from you as possible.
  • If you speak a second language, or if you have good 2D art/modding skills, or any other talents, we may need you.
  • When the game is released on Steam, if it looks like something you will enjoy (and it's my job to ensure it will), buy a copy
  • Join me on Subsim Teamspeak and let's sink some bloody merchants!

Thanks! It was very nice of you to ask

Neal
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Old 07-19-16, 12:13 PM   #7
Bigfish6156
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Yet another boring U-Boat thing.

Has anyone considered prosecuting UBISOFT for releasing 5 (V) faulty products?
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Old 07-19-16, 04:51 PM   #8
Darojax
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Quote:
Originally Posted by Bigfish6156 View Post
Yet another boring U-Boat thing.
You do realize these are the SUB-sim forums?

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Old 07-20-16, 01:52 AM   #9
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Quote:
Originally Posted by Darojax View Post
You do realize these are the SUB-sim forums?

Uboat means submarine, but submarine doesn't mean uboat.
I suppose Bigfish6156 is not a fan of german submarines...
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Old 07-20-16, 02:35 PM   #10
Onkel Neal
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Update: In Stockholm 1 week now, devs are UV mapping the new Type VII model; established basic game scope and timeline established; Dr Pepper is available in Sweden if you know where to look for it; some early VIVE VR testing done (it's amazing!); trip to Kiel set.

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Old 07-21-16, 01:48 AM   #11
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Quote:
Originally Posted by Onkel Neal View Post
Update: In Stockholm 1 week now, devs are UV mapping the new Type VII model; established basic game scope and timeline established; Dr Pepper is available in Sweden if you know where to look for it; some early VIVE VR testing done (it's amazing!); trip to Kiel set.

Awesome!
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Old 07-22-16, 08:08 AM   #12
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nice article/interview on RPS:

https://www.rockpapershotgun.com/201...marine-dreams/
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