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Old 06-11-16, 03:45 PM   #8
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
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Quote:
Originally Posted by Solyom2 View Post
1. Do I need the Merchant Fleet Mod to use your mod? Is it possible with GWX?
The Ship Names mod requires SH3 Commander, and will work with any supermod or no supermod at all. It does not require the Merchant Fleet Mod, but most of the new ship names are meant for ships in that mod. If you're not using it you're missing out on a lot of cool ship models.

Quote:
2. How can I install it? Do I need to copy-past the list of the ships (that is in the readme file) and put it in the Englishnames.cfg in SH3 folder?
The readme that comes with the mod explains it. Just open the SH3 Commander/Cfg folders and replace the existing Ship Names.cfg file with the one from my mod.

The Englishnames.cfg file in the SH3/Sea is only useful if you're using the Merchant Fleet Mod, as it only changes the class names for ships in that mod. If you don't use the MFM you don't need to replace the Englishnames file.
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