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Old 06-08-16, 11:20 AM   #1
nsomnia
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Join Date: Nov 2012
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Little preview of the seafloor grass/rocks etc. setup.

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Old 06-08-16, 01:13 PM   #2
Bartolomeus
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Amazing!
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Old 06-08-16, 10:08 PM   #3
nsomnia
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It needs some tweaking, just wanted to see how procedural foialge and auto landscape (Based on terrain angles) would perform with the ocean in its current state.

Not well. Luckilly it can be VERY optomized and is only needed in port towns, so ports may run a little slower on older computers but open ocean im still aiming for super high FPS.
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Old 06-09-16, 08:01 PM   #4
Exkodius
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Had to type and let you know that i've been following your updates with great interest mate. It looks like it's coming along nicely and i see great potential in it. Hope you can keep the motivation up. Good luck!
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Old 06-10-16, 09:29 PM   #5
nsomnia
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Quote:
Originally Posted by Exkodius View Post
Had to type and let you know that i've been following your updates with great interest mate. It looks like it's coming along nicely and i see great potential in it. Hope you can keep the motivation up. Good luck!
Welcome to the forums. Me too, got some potential new team-members which will really speed the playble demo release up. I have to compete with HMS mulkruken now.

Got a procedural seafloor setup coded up that uses the FastNoise library to generate chunks of seafloor around the currently active ship. Should help with performance as well as marking a HUGE checkmark on the "stuff thats gonna be hard to do checklist"
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