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Old 06-07-16, 05:28 AM   #4
rentacow
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Join Date: Sep 2014
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Good stuff for the devs to think about. At this point I think they really should be leaning toward the higher complexity, more realistic end of the gameplay spectrum given the core audience.

For now, being very early in development I expect things to be refined using input like this.

I know Oscar and Einer will read this so here is my number 1 suggestion:
Let the game be modded! It will take a huge workload off of your shoulders and allow creative players to implement whatever level of complexity they want while you guys can focus on expanding and optimizing the core framework. Mods have arguably been a huge contributing factor to the success of silent hunter and many other open world, simulation or niche genere games.
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