![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#12 |
Dev: Crush Depth Studios
Join Date: May 2016
Location: Brea, CA
Posts: 59
Downloads: 7
Uploads: 0
|
![]()
Wow, thank you guys for all of the support! My wife thinks I am a nut being so passionately intrigued by U-boats; I just don't know what it is about them that captures the imagination so fervently.
Anyhow, I just posted about the power-train model I am building along with a test control panel. The post is here Basically, the powerplant can be run in multiple modes:
The model allows you to manually engage/disengage the clutches. This allows you to be a proper engineering chief if your heart desires (no more simple speed requests!). Here is a screenshot of the little drive-train panel which is clickable to achieve the aforementioned modes. Any ideas you guys have in terms of art direction, functionality, etc... is welcome! ![]() And yes, if you want to automate the task and just use the engine order telegraph system and pass on the duties to your trusted AI chief, you may do so and focus on whatever other duties your heart desires. Last edited by celeronpm; 05-24-16 at 06:24 PM. |
![]() |
![]() |
Tags |
indie game, simulator |
Thread Tools | |
Display Modes | |
|
|