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#1 |
Argentinian Skipper
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Working fine in RFB according the dates.
Many thanks and best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2 | |
Sink'em All
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Nice work, max-peck. ![]() ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#3 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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Outstanding - thanks for your help cdrsubron7
I have been trying the TMO 2.5 version myself, and it looks good Reckon I will wrap this thread up and go for a release ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#4 | |
Sink'em All
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Happy to be of service, max-peck. ![]() I look forward to giving your TMO version a try. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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This looks promising! This is almost like the work Tater was trying to do before he ran into texture problems: http://www.subsim.com/radioroom/show...erchant+marine
I've been looking forwards to something like this since Tater's work. I currently run RFB plus RSRD. I would be glad to install it and give it a try. I wish you luck with your work, as this Mod is much needed IMO, and would add greatly to the immersion factor! ![]() |
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#6 |
A-ganger
![]() Join Date: May 2009
Location: North Carolina
Posts: 77
Downloads: 65
Uploads: 0
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Why is that water so blue.
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
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#7 |
Navy Seal
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Smashing success, I say. I executed my classic Dick O'Kane technique from 500 yards on an obliging and nicely painted merchie.
But first, the JSGME tromped on report: It changed only the .dds files for each ship type, exactly what we would expect. Since the source of those .dds files in my case was the GFO mod, it gave a couple dozen warnings and those were not a problem. I mashed the accept button with relish and pressed on! We'll skip the boring setup part. There she was, so close she couldn't help but see my periscope, raised by a captain who couldn't bear to hear booms without seeing stuff flying all over and fire--he's a sadistic chap you know.... Look! He's firing us a salute! Too bad it's much too late for him... Snazzy paint job he has there, courtesy of this mod I'm testing! ![]() We'll back off and see the whole thing just as she explodes. ![]() What a great paint job she has! Too bad it's all being blown to bits. But wait! Something is wrong with this picture. She's well past the boom point. What's up??? Check the f6 screen! Curses! There are all three torpedoes stopped dead in the water 400 yards out. Not one even ran as far as 500 yards! 1942 sucks! Curse you Webster! Curse you! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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![]() That is what the TMO 2.5 environment looks like. If you are not playing TMO, your ocean will not look anything like my screenies ![]()
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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