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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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In my opinion, when dealing with "overtaking" a convoy, you need to be able to use the UZO correctly. As Von Due stated you need to know a general course of the convoy and speed.
You can't use nearest visual target as this usually is an escort, and the move around too much, and change speed often. Pick a target as "reference" in the convoy, use the range lines on the UZO, and determine the range. This does not have to be entirely accurate as you want a general course. Mark it on your map and do this every so often. Mast height X 1000 / (mils X 10) = range
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#2 |
Chief of the Boat
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Welcome to SubSim Larry
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#3 |
Swabbie
![]() Join Date: May 2015
Location: Extremely close
Posts: 5
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First let me thank everybody for the warm welcome they gave me into the community
![]() What I meant was that the Type IIa has like a 5kt speed submerged and all the sound contacts seem to get away from me every time, I feel like a little dog chasing trucks. Is there a way of intercepting targets that are moving away? I suppose that should have been the first question. |
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#4 |
Admiral
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Only the type XXI has a chance of catching a surface ship Submerged. You need to surface and overtake your target!
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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![]() Quote:
Since the Type 2 has a fairly low endurance, and interception at flank-speed consumes much fuel, you need to pay attention to fuel consumption during the rest of your patrol. Know the speed which results in the best mileage. And how far you can still go while at flank or full speed. Save as much as you can in transit to spend it while in chase. And don't forget to measure how many kilometers you need to get home. It's a shame to run out of fuel short of home-port. If you cannot exceed the speed of the target by a few knots then there is simply no chance of overtaking it. No sense in wasting fuel there when the target is passed and only increasing range. (AOB larger than 90 degrees). If the target has already passed you (AOB is beyond 90 degrees) then you should be careful of your range as you come alongside on a parallel course. You could trip the detection range without knowing it so you may need to veer of a bit. If you happen to encounter the target while you are still in his front quarter (AOB less than 90 degrees) and are not yet sure of how fast it is going or his exact course, then the surest way of overtaking the target quickly is you turn until the target is at a bearing of 90 or 270 degrees. Then you use your limited speed to it's best effect in getting in front of the target. If the target speed is not too high eventually you should be crossing it's path. But it may not be perpendicular so it's best to use that time to plot it's course and speed. Last edited by Pisces; 05-18-16 at 04:00 PM. |
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#6 |
Swabbie
![]() Join Date: May 2015
Location: Extremely close
Posts: 5
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Thanks mate, I guess itīs my fault for picking the slowest boat in the game but itīs just so frustrating to watch them get away
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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Well, in hardship you develop your best efforts. Don't give up. I started too in a type 2. It taught me to be mindful of my equipments limitations. And cherish the little things. I think the best thing is to learn to plot first. It doesn't matter if you loose them at first. Just consider them training drills. From that comes knowledge of where the target is going and what it is doing. Then you can use that to make choices in tactics, and know when it is pointless or just risky to venture on with them.
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#8 | |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
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Only with the type XXI did the world see a true submarine designed to spend the majority of time submerged. So for the type II, VII and IX, prepare to spend something like 90 percent of the patrol on the surface. |
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