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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sailor man
![]() Join Date: Mar 2016
Location: Charlotte, NC
Posts: 44
Downloads: 10
Uploads: 0
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![]() Quote:
I run the Steam version stock and have actually never had any kind of issue at all especially the one described or the <64x problem. The downloaded version I run with the GFO mod and occasionally (inexplicably) I encounter the <64x problem. It is extremely frustrating because it normally pops up thousands of miles from home port and it takes forever to get back. It will not revert to working properly nor will it be fixed if I visit a friendly port and refit. I have not really noticed if it happens after a contact or not. Will have to pay attention. My point is that I do not think it is a Steam related problem.
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USS Growler (SS 215) February 7, 1943 |
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#2 |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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When I first started playing SH4 a month or so ago, I experienced several bugs, the worst of which was the time compression bug. Perusing the forum, I found a strong statement/suggestion concerning NEVER overwriting saved games due to much higher incidence of file corruption in the overwritten saved game files.
Up until that time I had overwritten my saved game using the same name "savegame" continually. When you do this, you will get a pop up box asking if you want to overwrite that game... DON'T DO IT. Save to a new name each time maybe rotating thru SaveGame1, SaveGame2, SaveGame3, etc. When you get more saves than you want to keep just use the DELETE function (found under the Save Game option NOT the Load Game option) to cull down however many of the superfluous saves you no longer want or need. Incidentally after you have deleted, those game files and associated saved folder I generally cycle BACK to the menu and select Save Game again just to be sure the delete process has occurred, then you can reuse some of the previous SaveGame names that no longer exist A little more info... When you allow an overwrite, the game uses some already written files associated with a previous save and probably introduces some corruption in the overwrite process When you create a new saved game, it has to create brand new files from internal game information and this process greatly reduces the corruption issues from an overwrite process. Hope this helps P.S. I'm using the Steam version v1.5 |
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