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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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Let's start with:
Recently, I decided to deepen in the types of terrains in the game. And here will share what I learned. I saw relationship between TerrainTypes.raw, Terrain.cfg and folders Terrain\Textures and Forests. First TerrainTypes.raw, it is pure data grayscale image, without any header, every byte define one shades of gray. Next is Terrain.cfg, there have a IDX converter, where different shades of gray are specify to 9 terrain types. OK, let's look over: This is original TerrainTypes.raw, I made it more brighter to see it. But because in Terrain.cfg, 32 indexes are simplified to 9 terrain types, so actually it work like (layered over the SH3 World and colorized): For example, I experimented a bit, and made a new one with more simple drawing, but with 11 terrain types. In the future, I always may edit it as I want. Code:
[IdxConversion] IDX 1=2 ;Polar cap zone, 1 season IDX 2=3 ;Subpolar zone, 3 seasons IDX 3=0 ;Temperate zone, 4 seasons IDX 4=1 ;Temperate mountain zone, 2 seasons IDX 5=4 ;Subtropical zone N, 4 seasons IDX 6=5 ;Subtropical mountain zone, 2 seasons IDX 7=6 ;Desert zone, 1 season IDX 8=7 ;Tropical zone N, 2 seasons IDX 9=8 ;Tropical mountain zone, 1 seasons IDX 10=9 ;Tropical zone S, 2 seasons IDX 11=10 ;Subtropical zone S, 4 seasons ![]() Look like: In Terrain.cfg, you define different terrain types: Code:
[TerrainTypeDef03] TerrainType=0 StartDate=0601 EndDate=0831 ForestName=Forest Tex01=data/Terrain/Textures/Summer/summer_s0.tga Tex02=data/Terrain/Textures/Summer/summer_g0.tga Tex03=data/Terrain/Textures/Summer/summer_r0.tga Tex04=data/Terrain/Textures/Summer/summer_d.tga This thing is not dynamic, if you sail over these parameters on 31 august, summer: Code:
TerrainType=0 StartDate=0601 EndDate=0831 The changes will happen on the next game loading, according to the in-game date of your save. Terrain.cfg is editable through notepad. TerrainTypes.raw is editable through hex editor (very cumbersome), or with graphic editor. Probably Photoshop open and edit it, but I use PaintNet. So I first need to convert it. For conversion I use ImageMagick, here is how: 1 - Go on ImageMagick site and download, I prefer the portable version. 2 - Extract the archive somewhere on your computer, in my case: "D:\Programs\ImageMagick\" 3 - Let's say, that you have somewhere a working folder with the "TerrainTypes.raw" file. Make a batch file (RawToTga.bat) with the following line: Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 gray:TerrainTypes.raw TerrainTypes.tga Now, when you start the "RawToTga.bat" file, ImageMagick\convert.exe will convert it and create a new file "TerrainTypes.tga". 4 - In the reverse case, you create "TgaToRaw.bat" with the following line: Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 TerrainTypes.tga gray:TerrainTypes.raw When you start the "TgaToRaw.bat" file, ImageMagick\convert.exe will convert TerrainTypes.tga and create a new file "TerrainTypes.raw". Video: So now you are able to experiment with terrain texture drawing in the game. You want Saint Helena island to be with the specific textures, no problem. Let's go! ![]() I don't need to download nothing. If you ask for yourself, then: Let me check my Russian! Не имеется ничего для скачивания. Я говорю люди, как они могут редактировать свою игру. Nothing for download. I write how someone can edit its own game.
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 05-03-17 at 03:54 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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In TerrainTypes.raw, are they 9 or 32 different shades of gray ?
You can only open this file after having converted it ? What is a batch file ? How do you create it ? |
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#3 | ||
Sonar Guy
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![]() Quote:
IDX 1 is color index in TerrainTypes.raw, thinks for it like: R=1 G=1 B=1 IDX 26 is color index or R=26, G=26, B=26 IDX 1=0 IDX 2=0 IDX 8=0 IDX 13=2 Means, that all first three indexes for the game they will be TerrainType=0, index 13 will be TerrainType=2. Quote:
To run the batch file, double-click it like any other program. Once the batch file has completed running it closes automatically.
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If you ride like lightning, you're gonna crash like thunder. |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Thank you very much for explanations. I will try this.
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