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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sink'em All
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![]() Quote:
Are you looking for something like this?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 04-09-16 at 07:31 PM. |
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#2 |
Swabbie
![]() Join Date: May 2010
Location: Newfoundland
Posts: 13
Downloads: 39
Uploads: 0
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not really more performance oriented.
just don't want 60% off em to be duds/bad. 1 in 10 or so would be acceptable fail rate. |
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#3 |
Sink'em All
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As far as I know there are no mods for what you're looking for. What you're looking for has to be done to certain files ingame.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#4 |
Swabbie
![]() Join Date: May 2010
Location: Newfoundland
Posts: 13
Downloads: 39
Uploads: 0
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ok. so
how does everyone else set up their torpedoes, dud settings? are there any good torpedo mods? how, specifically, would someone alter the config file for the dud torpedos? |
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#5 |
Soundman
![]() Join Date: Aug 2015
Location: Australia
Posts: 147
Downloads: 42
Uploads: 0
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Holliwood, before Sept 1943 set your Mk 14s to contact only and fire them on the slow speed setting. Also aim 12 feet shallower than you otherwise would. So when firing at a ship with a 20 ft draft you should aim above 8 feet. This should get you the best success rate from them.
The reason is that it avoids the 3 primary issues that plagued the Mk 14, the faulty magnetic exploder, the firing pin being bent with high speed impacts, and the torpedo running deeper than set. |
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#6 |
Navy Seal
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How about this?
![]() ![]() Slightly Subnuclear Mark 14 and Cutie Torpedoes. The challenge is not getting close enough to join your victim in annihilation. Call it a realism mod! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 |
Stowaway
Posts: n/a
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