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#1 |
Engineer
![]() Join Date: Feb 2012
Location: sheffield.uk
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THE MAGNETIC DIFFERENCE IN JUNE 1940 WAS 10 DEGRESS WEST. SO LETS SAY 350 DEGRESS IS TRUE NORTH, THEN 0 DEGRESS ON COMPASS IS ACTUALLY 10 DEGRESS. SO THE QUESTION IS. DO THE IN-GAME COMPASSES TAKE IN THE DIFFERENT MAGNETIC DIFFERENCE. OR DO WE HAVE TO COMPANSATE THAT 10-11 DEGRESS DIFFERENCE.?
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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The magnetic anomaly is of little importance in this game/simulation. The boats in those times made use of gyro-compasses which aligned themselves to the poles of earth rotation by precession. Mere mechanical disturbances nudging it around. Not at all by magnetic torque. So modelling it seems redundant. Aside from that, there are many bugs that they had better had put their time on squashing them.
If you want to reduce errors when working with the 4-bearing method then I suggest you increase the time interval to than a halve hour. Or whatever makes the bearing drift 5 degrees to begin with. Unless you use the periscope for bearings the bearing-error isn't likely to be much smaller than a degree. |
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#3 |
Sea Lord
![]() Join Date: Jul 2012
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To Nocken: Mag north is far more confusing than a fixed number like 10* west. Have a look at a map of the deviation lines for the entire planet for a given month/year and if that doesn't confuse you then I don't know what will.
As for the inaccuracies in bearing, yeah greater time intervals as suggested by Pisces would get me a long way but unfortunately it seems that is a luxury I can't always afford. Sometimes I need to get it all solved in less than 20 minutes leaving only a few minutes between readings. |
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#4 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#5 | |
Sea Lord
![]() Join Date: Jul 2012
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Well, you don't need to hurry the procedure just because it is near. You are not forced to attack then. That is when mistakes are made, when you let the target decide what you must do. Just continuing the procedure, letting it pass while taking the bearings, would have given you (more) accurate speed and course and mk1 eyeball confirmation on the calculated/plotted range. Then making your attack run based on that where you call the shots on your time.
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