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Old 04-02-16, 01:05 PM   #1
Bleiente
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@fitzcarraldo

Well ... that is now not easy to follow up.
I have since the Install. SH4 V1.5 with TMO_RSRDC_OTC (which I consider to be the most sensible Combo) 5-6 weeks before spending any time making my game more this -if at all possible actual in terms of realism to trim and form.
All available and important to me Modifierungen for SH4 struck me as very convenient, so I started, how to test the devil in delusion, but was so not really to play.

How a few days ago finally had finished with my search and very complacent campaign began, it occurred to me that this stony and time-consuming for me search for the "Holy Grail" was so time-consuming that I -if it accessible to others mache- then not just have to go this route.
Therefore, I have now here my worn "sublime" findings to the market and asked that my Mod soup to enjoy all available.

To recap, the main contents of my ModSuppe, there is / are playing influential with include:
- ISP (without the problematic scene.dat only the relevant files)
- NewDepthCharges
- TDW
- Many very beautiful sounds of FORTS and other modifications, as well as new to me mixed and edited sound files
- TMO Smoke Mod
- Nav_Map makeover V2.1
and much more

I myself have the adapted sensor.cfg -the guard now looks as good as the players and the self sim.cfg - the IJN see now toward more accurate.
Since TorpX had modeled in the original ISP Porpoise class so chic with their limited Sea endurance of 6000nm at 10kn, I have the boats improved P-class (Perch) away.
The flak was -both reasonably adapted for ammunition and effect- towards reality and reworked the ammunition for the deck guns back on Ducimus-Standart.

Now I'm whether the letter but exhausted ...
Hope my remarks have at least partly satisfy your demand.

cheers



@fitzcarraldo

Nun... das wird jetzt im Nachgang nicht ganz einfach.
Ich habe seit der Install. von SH4 V1.5 mit TMO_RSRDC_OTC (welche ich für die sinnvollste Combo erachte) vor ca. 5-6 Wochen sämtliche Zeit damit verbracht, mein Spiel noch mehr -sofern dies überhaupt möglich ist- in Sachen Realismus zu trimmen sowie zu formen.
Sämtliche verfügbare und mir wichtige Modifierungen für SH4 kamen mir da sehr gelegen, also habe ich angefangen, wie der Teufel im Wahn zu testen, kam aber deswegen nicht wirklich zum Spielen.

Wie ich nun vor ein paar Tagen endlich mit meiner Suche fertig war und überaus selbstzufrieden eine Kampagne begann, kam mir der Gedanke, daß diese für mich steinige sowie zeitaufwendige Suche nach dem "heiligen Gral" so zeitintensiv war, dass -wenn ich es anderen zugänglich mache- diese dann nicht eben diesen Weg gehen müssen.
Daher habe ich nun hier meine "erhabenen" Erkenntnisse zu Markte getragen und diese meine Mod-Suppe zum Genuss aller zur Verfügung gestellt.

Um die wichtigsten Inhalte meiner ModSuppe zu rekapitulieren, es ist/sind spielprägend mit enthalten:
- ISP (nur die relevanten Dateien ohne die problembehaftete scene.dat)
- NewDepthCharges
- TDW
- viele sehr schöne Sounds von FORTS und anderen Modifizierungen, als auch von mir neu gemischte sowie editierte Soundfiles
- TMO Smoke Mod
- Nav_Map Make-Over V2.1
und vieles mehr

Selber habe ich die sensor.cfg angepasst -die Wache sieht jetzt genauso gut wie der Spieler selbst- und die sim.cfg - die IJN sehen jetzt auch genauer hin.
Da TorpX in ISP die ursprüngliche Porpoise-Klasse so schick mit ihrer eingeschränkten Seeausdauer von 6000nm bei 10kn modelliert hatte, habe ich die Boote der verbesserten P-Klasse (Perch) entfernt.
Die Flak wurde -sowohl bei Munition als auch Wirkung- halbwegs in Richtung Realität angepasst und die Munition für die Deckgeschütze wieder auf Ducimus-Standart reworked.

Jetzt bin ich ob des Schreibens aber erschöpft...
Hoffe, meine Ausführungen haben Deine Nachfrage zumindest ansatzweise befriedigt.

Prost

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Old 04-02-16, 05:02 PM   #2
fitzcarraldo
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Many thanks for your answer. I could understand the changes. I will try the mod.

Best regards!

Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
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Old 04-02-16, 10:45 PM   #3
Bleiente
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Yes always - test your my soup, your judgment as an experienced and fearless users in terms of modes would be me already important.

Here are a few pictures from a German forum ...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8



cheers




------------------------------------------------------------------------------
Ja immerzu - teste diese meine Suppe, Dein Urteil als erfahrener und riskierfreudiger User in Sachen Modi wäre mir schon wichtig.

Hier nun noch ein paar Bilder aus einem deutschen Forum...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8

Prost
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Old 04-03-16, 08:33 AM   #4
fitzcarraldo
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Quote:
Originally Posted by Bleiente View Post
Yes always - test your my soup, your judgment as an experienced and fearless users in terms of modes would be me already important.

Here are a few pictures from a German forum ...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8



cheers




------------------------------------------------------------------------------
Ja immerzu - teste diese meine Suppe, Dein Urteil als erfahrener und riskierfreudiger User in Sachen Modi wäre mir schon wichtig.

Hier nun noch ein paar Bilder aus einem deutschen Forum...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8

Prost

I recommend you the RUIM uniforms and awards, and - as an optional - an alternative environment. I dislike the original TMO 25 enviro, so I use RealEnvironment + ISE v2 (not v3) + ISE Realistic colours. This combination works fine with the sensors of TMO.

Best regards and many thanks!

Fitzcarraldo
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Old 04-03-16, 12:29 PM   #5
Bleiente
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Yes - I myself have the Real Environment FOTRS V2.0 by Killer combines v3 running on with the files from the ISE.
However, these files are not actually relevant for the game, so I had not attached, since each player has their own preference regarding. Of graphics.
In point of compatibility in terms of the sensor I agree with you, however, quite.
I could the Env still deploy than alternative DL, but he is not relevant for the game.
-------------------------------------------------------------------------------------
Ja - ich habe selber den Real Environment FOTRS V2.0_byKriller vereint mit den Dateien aus der ISE v3 am laufen.
Allerdings sind diese Dateien nicht tatsächlich spielrelevant, daher hatte ich sie nicht beigefügt, zumal jeder Spieler eigene Vorlieben bzgl. der Grafik hat.

Im Punkt der Verträglichkeit in Sachen der Sensorik gebe ich Dir allerdings recht.
Ich könnte den Env ja noch als alternativen DL bereitstellen, spielrelevant ist er jedoch nicht.
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Old 04-03-16, 04:09 PM   #6
Bleiente
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@Fitzcarraldo

Have they the set of my visual sensor tested especially in bad weather and at night, or?

I am quite satisfied with the current level, but I would have this maybe another readjust ...

Last edited by Bleiente; 04-04-16 at 01:44 AM.
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Old 04-03-16, 05:48 PM   #7
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I dunno what this guy did, really, but I´ve been testing it and it´s marvelous! Just the stuff I wanted in SH4!

Thank you very much!
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Old 04-04-16, 03:00 AM   #8
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DL link and credits in the first post updated.

Gruß
Bleiente

Last edited by Bleiente; 04-04-16 at 08:54 AM.
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Old 08-29-16, 11:22 AM   #9
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does that replace oll the textures from stock ships and subs? do i need to do a backup before replace?
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Old 09-02-16, 08:55 AM   #10
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It is generally not a mistake to have a separate backup of SH4.
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Old 11-05-16, 03:12 PM   #11
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*bump
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Old 12-04-16, 12:05 PM   #12
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I know this may sound like a silly question, but can I run your mods if I don't use OTC?
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Old 12-22-16, 03:44 PM   #13
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Im getting ready to use Ralles Mod Soup, but I have some questions regarding which Graphics Environment mod to use.

The original post shows Real Environment RSRDC_TMO by Kriller + Caustic being used. Along with Ralles ModSoup V1.1 GrafikPatc.

Farther down the thread Fitzcaraldo shows a mod list using Environment Mod 5.0, without Ralles ModSoup V1.1 GrafikPatc.

Do both of these Mods work with the TMO RSRDC sensors? What is the difference? Is one newer, more optimized, better looking or does it come down to personal taste?
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Old 01-07-17, 09:24 PM   #14
Bleiente
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Quote:
Originally Posted by jscharpf View Post
I know this may sound like a silly question, but can I run your mods if I don't use OTC?
No - OTC is a very necessary and important mod for my mod soup.
Special thanks to CapnScurvy.

Quote:
Originally Posted by Cobra5150 View Post
Im getting ready to use Ralles Mod Soup, but I have some questions regarding which Graphics Environment mod to use.

The original post shows Real Environment RSRDC_TMO by Kriller + Caustic being used. Along with Ralles ModSoup V1.1 GrafikPatc.

Farther down the thread Fitzcaraldo shows a mod list using Environment Mod 5.0, without Ralles ModSoup V1.1 GrafikPatc.

Do both of these Mods work with the TMO RSRDC sensors? What is the difference? Is one newer, more optimized, better looking or does it come down to personal taste?
Just try it with my prescriptions - I was / am so very satisfied, especially since I can guarantee the appropriate functions - especially in the field of sensor technology.

Gruß Ralle
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