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Old 04-19-06, 06:51 AM   #14
Henson
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Join Date: Feb 2006
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Quote:
Originally Posted by Wildcat
DW makes it very easy in fact, because you get a 'stack the dots' line that is not available in real life or in SH2/3. Basically you just have to play around with the arrow at the end of the line.. Stretch it out or move it to any direction on the compass.. Try doing that and alternating between show truth on and off. Check to see the positioning between your solution and the show truth map.
As an FT (TMA operator on US subs) the great thing about DW and SC is that the way TMA is emulated is pretty much dead on target. For decades US fire control systems have used a difference dot stack to track contacts, and it works. Match bearing and bearing rate, then wait and watch your dot stack. If it tracks left, increase your solution bearing rate to the left; vice verse for the right. After some practice you can even tell the difference between a range error and a course/speed error just by looking at it.

There are some nifty ranging maneuvers that are missing from the game, but there are reasons for that.

My best advice for someone doing their own TMA is to srive bearing rate as much as you can, because the higher your bearing rate is, the better your solution will be. You do this by changing the line of sight as much as possible with each maneuver. Lag line of sight is best: turning from an overlead (where we pass in front of him) to a lag will almot lock a guy up, as well as really drive some bearing rate.

If it wasn't for the manual TMA, I would probably not play this game.
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