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#1 |
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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I'm still getting weird AOB results. Here is what I do.
First I measure range by counting the tic marks to the reference point on the ship. Then I align that value on the mid inner dial to the 90 degree mark on the inner ring. Then I look up the ship's mast height * 2 on the outer ring and check the range corresponding to it on the mid outer dial. Then to get the AOB, I align the range value on the mid outer dial with the ship's length on the outer ring... then I count the horizontal tics along the ship's entire length. Then I find that value on the mid inner dial and look up the AOB corresponding to it on the inner ring. The problem is that the tic mark value is always above the 90 degree mark so there is nothing to read there. ![]() I must be doing something wrong here. |
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#2 | |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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![]() Quote:
I use the Naval Academy > Torpedo mission to check my calculations. I know the stationary ship is around 800m away and around 36 degrees starboard (green) AOB. So whenever I'm checking a UI and the rings, that's where I go with it. Sorry about that. ![]()
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#3 |
Bosun
![]() Join Date: Sep 2012
Posts: 61
Downloads: 86
Uploads: 0
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No problem. I've been using that same mission to test. I always turn 90 degrees to east and attack the small tanker because I know his speed and heading.
BTW is it just me or do the ships despawn after a while? I've had this happen many times when I'm tracking one of the ships and trying to get ahead of them to establish a good attack position, after a while they just aren't there anymore. Especially if I use time compression. |
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