SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-25-16, 07:16 PM   #1
Captain Jeff
Seaman
 
Join Date: Nov 2015
Location: Nebraska
Posts: 38
Downloads: 13
Uploads: 0
Default

I'd like to change navigation. Navigating on the map is similar to having a GPS on your sub. You always know exactly where you're at.

I'd also like better charts of the ocean floor. The map might give exact coordinates for latitude and longitude but the only info on the ocean floor is the spots where it is less than 50 feet deep.

I know. It seems contradictory. But I really would like better charts and a navigation system that did not feel like I was using a GPS.

Oh. And everything Rockin Robin said!!! (Including when he said SH is still a blast to play even though it isn't perfect.)
__________________
You're an attack sub. Act like it.
Captain Jeff is offline   Reply With Quote
Old 02-25-16, 08:17 PM   #2
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

I remember a number of features from the original Silent Hunter and Aces of the Deep that seem lacking in SH4.

In SH, if the boat started taking water, you could get chlorine gas when the batteries flooded. You could abandon the boat before being sunk. Shooting debris out of the torpedo tube to try and fool destroyers. The air search radar would only give distance, and not direction to the contact. AotD had the lookout call out "Smoke on the horizon!" and you could get stuck in the mud at the bottom.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 02-25-16, 08:37 PM   #3
Pilot_76
Chief
 
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
Default

RR, unknown to me here is that the TDC could track more than one target. How many targets at the same time? Also how was the setting for each torpedo handled? Did the crew have to set on each tube or was it on a console?
Pilot_76 is offline   Reply With Quote
Old 02-25-16, 08:43 PM   #4
Pilot_76
Chief
 
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
Default

One thing that I was very disappointed was the map. LAt and Longs do not follow real world sizes (as stated in SH3 Greywolves mod manual) so navigating using Google Earth or real World sail charts will be a mess. Great Circle Nav is not an option.
Pilot_76 is offline   Reply With Quote
Old 02-25-16, 09:41 PM   #5
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by Pilot_76 View Post
One thing that I was very disappointed was the map. ... Great Circle Nav is not an option.
And sadly, that's another one that AotD got right.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 02-25-16, 10:28 PM   #6
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by Pilot_76 View Post
RR, unknown to me here is that the TDC could track more than one target. How many targets at the same time? Also how was the setting for each torpedo handled? Did the crew have to set on each tube or was it on a console?
On the real subs there were enough trackers on board to have one target tracked in the TDC and the other tracked by is-was. Numbers could be directly dialed (cranked actually} into the TDC so when you shot the first target it was very fast to enter the numbers from the second tracking team.
Rockin Robbins is offline   Reply With Quote
Old 02-26-16, 07:04 AM   #7
Pilot_76
Chief
 
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
On the real subs there were enough trackers on board to have one target tracked in the TDC and the other tracked by is-was. Numbers could be directly dialed (cranked actually} into the TDC so when you shot the first target it was very fast to enter the numbers from the second tracking team.
Tracking Party! Thanks RR. I thought TDC had a memory function...
Pilot_76 is offline   Reply With Quote
Old 02-26-16, 07:43 AM   #8
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

And for torpedo settings, there was a direct connection between TDC and torpedoes to input gyro angle, speed, depth, etc. But that was always verified and backed up by the torpedo room crew, who could manually set each torpedo if necessary.

At all times each torpedo had to be set separately. This was all mechanical stuff. No RAM, no SD cards, no floppy drives even! Even the TDC was a mechanical analog computer, using screws manipulating physical adjustable size triangles for trigonometry calculations. It was a work of primitive genius beyond our imaginations.

To input numbers you turned input cranks for the different parameters. There were auto inputs for sonar, radar and periscope. The real TDC was more versatile by far than our game TDC, which could use a shot of steroids but will never get one until another game company comes around.

Last edited by Rockin Robbins; 02-26-16 at 07:49 AM.
Rockin Robbins is offline   Reply With Quote
Old 02-26-16, 08:05 AM   #9
Pilot_76
Chief
 
Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
And for torpedo settings, there was a direct connection between TDC and torpedoes to input gyro angle, speed, depth, etc. But that was always verified and backed up by the torpedo room crew, who could manually set each torpedo if necessary.

At all times each torpedo had to be set separately. This was all mechanical stuff. No RAM, no SD cards, no floppy drives even! Even the TDC was a mechanical analog computer, using screws manipulating physical adjustable size triangles for trigonometry calculations. It was a work of primitive genius beyond our imaginations.

To input numbers you turned input cranks for the different parameters. There were auto inputs for sonar, radar and periscope. The real TDC was more versatile by far than our game TDC, which could use a shot of steroids but will never get one until another game company comes around.
Was it like in the game? I mean the TDC settings for tube 1 were set. Then a selection button or knob would be set for Tube 2 then all settings would revert to default and would have to be selected again...or just as RR stated, the crew would set that in the torpedo itself?
Pilot_76 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.