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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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Are where Any good ways to decrease loading times in sh 3 without disabling mods and buying stuff. What i mean is it possibal to reduce loading times with programs or something FOR FREE??
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#2 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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Use SH3 Commander
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COYW !!! |
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#3 |
Sea Lord
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#4 |
Sonar Guy
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__________________
If you ride like lightning, you're gonna crash like thunder. |
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#5 |
Seaman
![]() Join Date: Oct 2014
Posts: 42
Downloads: 118
Uploads: 0
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play sh4 / sh5
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#6 |
Sea Lord
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anything else?
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#7 |
Sea Lord
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Nothing
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#8 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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Use the options in SH3 Commander.
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COYW !!! |
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#9 |
Sea Lord
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What Options??? randomise crush depth or what? I really have no idea
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#10 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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In fairness to Niume, almost all are about gamecrashes while loading. It's easy to overlook desired topics in this.
In fairness to you, a single thread containing the words "loading times", of a certain forum user, would not have been too hard to get noticed if a little bit of focus was applied. But I have a knack for noticing details, others may have less. |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
this mod might help you: http://www.subsim.com/radioroom/down...o=file&id=1536 You can also use my perl scripts in the download section to create such layers for yourself. Regards, LGN1 |
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#12 | |
Chief of the Boat
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Perhaps you later came to that realisation when you deleted your last post. There are a fair number in this community who value and respect your work....prove them right. |
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#13 | |
Born to Run Silent
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Just to follow up, Jim is right. We count on experienced members like you to ensure that new members feel welcome and wanted.
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SUBSIM - 26 Years on the Web |
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#14 | |
Stowaway
Posts: n/a
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#15 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Actually, I think you meant this, as these are the perl scripts:
http://www.subsim.com/radioroom/down...o=file&id=1681 As I understand it, you decide on the area of the game map where you want to patrol and be able to find contacts. Draw a box on the map for that area. Measure the distances of the edges of that box (both sides) to the meridian and equator. Enter those as kilometers into the script input window. Longitude is a horizontal distance, latitude is a vertical distance. North is positive, but I forgot if either east or west is positive. (The mission editor should be able to provide the coordinates.) |
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