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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
Uploads: 0
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I'm aware that NYGM removes the slots from the engine rooms.
But the game always wants to go ahead and fill up the rooms to eight men anyway, making 3 of them appear as 'ghosts' when it fills the whole room. This happens upon each submerge and each surface. Heck, I don't even remember the stock game wanting to fill all engine slots upon each transition to/from submerge and surface. I haven't seen others complain about this quirk. So, do you have this issue? |
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