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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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Fader,
I have steam version modified by hsie/Stiebler patches. I tried few times rev36 with wo_to_bridge When off it didn't CTD (tried submerging and resurfacing 6-7 times) When wo_to_bridge=on game sometimes CTD, sometimes not. Not sure now what's triggering the crash.
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#2 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
|
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As for crew rotation, maybe one could use crew qualifications to designate teams which rotate in given compartment. SH3Commander lets to award qualifications to seamen so one could mark every crew member this way.
Then we could have for example 4 crewmen marked as radiomen. Two of them would be assigned sonar and radio station at the beginning of the patrol. After 4/6/8 hours game automatically rotates them with two other crewmen with radiomen qualifications (the ones who were waiting in crew quarters). Or maybe add a number to name of crewman to assign him to one of two watches - if it's possible to extract fragment of name and make use of it.
__________________
SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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