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Old 01-18-16, 09:35 PM   #1
GT182
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Bristol, set your torpedoes to magnetic and just under the draft of the escorts. Wait until they are as close as 500 meters then fire. Too far out and you'll usually miss. And use torpedoes that you can set to max speed.
Acoustic torpedoes work great. BUT remember to stop your own engines or you'll be toast. If you have Duds checked in the Options, then you'll lose a few torpedoes that way.

I used to sink the escorts first and then go after the cargo ships. Once all torpedoes were used I'd surface and use the deck gun. BUT again, be careful of ships shooting back at you. Look closely and check for deck guns on them before you surface.
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Old 01-20-16, 06:29 AM   #2
BristolBrick
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How does one set magnetic torps?

Also, solved torps not doing any damage, was too close. I was closing inm to 200m to get a guaranteed hit.
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Old 01-20-16, 06:57 AM   #3
ivanov.ruslan
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This is not a solution, in the real world it is desirable to shoot from less than 600 meters There is a danger to burst your rivets

Hmm
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Old 01-21-16, 03:04 AM   #4
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Default Watch the depth settings

GT182's right about the magnetic torps BUT, set the torp just below the ships' keel depth. Best range is 500-600 range coming straight at you at 11-12 knots- the distance is enough for the torpedo to set the fuse but doesn't allow the enemy ship to veer too far if you're using type I torps
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Old 01-30-16, 12:27 PM   #5
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One of my tricks is to go bow to bow as stated above, use a type 1 on fast setting. As stated, let him in close, but no closer than 450m. Crash dive until you hear the screws above you. Then blow ballast, order 1/3, shoot your periscope up and ready the stern torps for a follow up shot. The next part takes practice and you really have to know your boat. Make sure you order periscope depth before you pop up on the surface. That will be a self correcting mistake!
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