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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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That looks nice ! I would be curious to see how do Hambourg and Lübeck look like in the game !
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#2 | |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Currently there are no ships, the museum is not yet ready. Sorry, the harbor so big that does not fit into a single picture ![]() Lubeck: ![]() ![]() ![]() Hamburg: ![]() ![]() ![]() |
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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You need to make friends with HanSolo78! He is a great architect . We want to travel in this Life.
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#4 | |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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SHValidator...
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#6 |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Oh, no, this program there will not be enough... It doesn't show when checking the reason that after the addition of a single ship we have CTD when meet other ship, and in the museum too. The error usually occurs due to the fact that one unit was made from another. I dare say that this is due to the ID-numbers and some nuances of 3D-models.
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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great work! hansolo78 should implement this in WAC5! The layout of hamburg is not that correct, but i think it was hard enough doing it this way
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