SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-12-16, 05:14 AM   #1
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

We touch the perfection with this mod !
Thanks !

Last edited by ericlea; 01-12-16 at 05:43 AM.
ericlea is offline   Reply With Quote
Old 01-12-16, 09:30 AM   #2
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)

Last edited by ericlea; 01-12-16 at 02:36 PM.
ericlea is offline   Reply With Quote
Old 01-12-16, 11:27 AM   #3
Opitz
Swabbie
 
Join Date: Dec 2013
Posts: 6
Downloads: 119
Uploads: 0
Default

Can anyone explain how Range and AOB finder disk is used on periscope in this GUI? I do not see there any horizontal and vertical marks on cross, so how I can use it?
Opitz is offline   Reply With Quote
Old 01-14-16, 05:38 PM   #4
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by ericlea View Post
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)

With an image it is more clear



Last edited by ericlea; 01-15-16 at 05:09 AM.
ericlea is offline   Reply With Quote
Old 01-15-16, 02:53 AM   #5
Leitender
Planesman
 
Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
Default

Hi,

you are right, this is the original SH3 design of the ruler compass. You may add Jiim´s Navi map mod from April 2005, where the ruler compass is inverted.

Afaik, the most big mods already use the inverted compass. Obviously, you have already known this. You may look into ...Ahnenerbe.../data/menu/mousecurs/ and search for "line.tga" resp. "lineExt.tga". Disable Ahnenerbe´s mod, delete the files (backup before), enable the mod again and test.

Good luck.
Leitender is offline   Reply With Quote
Old 01-15-16, 05:16 AM   #6
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Thank You Leitender !

It works ! I deleted "LineExt.tga" and "ProtractorExt.tga" from ...Ahnenerbe.../data/menu/mousecurs/



What an excellent mod !
ericlea is offline   Reply With Quote
Old 02-01-16, 06:57 PM   #7
siege00
Officer
 
Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
Default

I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.

Any advice on the question would be greatly appreciated.

Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)

Vielen Dank!
Siege

Last edited by siege00; 02-01-16 at 10:18 PM.
siege00 is offline   Reply With Quote
Old 02-02-16, 12:34 AM   #8
siege00
Officer
 
Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
Default

Realized after messing around with it some more that the Angriffscheibe is dependent upon the weapons officer being selected. That problem is solved. Was just going to edit the post and remove the section, but maybe it'll help someone else out.

I did notice however, as someone else pointed out, that the marks on the RAOBF, if I'm understanding the nicely done marks correctly, that the RED, speed mark is not aligned / calibrated with the OLC scratch (usually between 55 and 60 degrees on the AOB (most inner) ring. However that position does accurately represent the speed.

Quote:
Originally Posted by siege00 View Post
I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.

Any advice on the question would be greatly appreciated.

Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)

Vielen Dank!
Siege
siege00 is offline   Reply With Quote
Old 02-02-16, 05:48 AM   #9
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by siege00 View Post
it runs perfectly over LSH15
Siege

and it runs perfectly over CCoM.11 too
ericlea is offline   Reply With Quote
Old 12-04-16, 06:02 AM   #10
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by ericlea View Post
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)
Quote:
Originally Posted by Leitender View Post
Hi,

you are right, this is the original SH3 design of the ruler compass. You may add Jiim´s Navi map mod from April 2005, where the ruler compass is inverted.

Afaik, the most big mods already use the inverted compass. Obviously, you have already known this. You may look into ...Ahnenerbe.../data/menu/mousecurs/ and search for "line.tga" resp. "lineExt.tga". Disable Ahnenerbe´s mod, delete the files (backup before), enable the mod again and test.

Good luck.
This solution also works BUT we did not see the compass of the F5 map at night and it was thus unusable. see this screen :


Now with "ahnenerbe widegui F5 toolcard's windroses corrected" :
https://www.dropbox.com/s/dlc97fwkbe...ected.rar?dl=0

Everything works fine even at night !


Last edited by ericlea; 12-04-16 at 08:47 AM.
ericlea is offline   Reply With Quote
Old 02-13-17, 05:55 PM   #11
Izgud
Watch
 
Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
Default

Hi,

After spending a lot of time looking around, I decided this was the GUI for me. Very nice! Since it solves almost all of the nitpicks I have with others, I decided to dedicate some time to it to collect fixes for the rest. Here are my results:

Problem: Game font uses Cyrillic characters
Solution: Replace Ahnenerbe fonts folder with regular GWX fonts folder (what I'm doing, no problems yet), or use the link here

P: Convoy map (Karte 1) not in English
S: Same link: here

P: Incorrect speed marker on AOB disc
S: Solved here. I adjusted ericlea's tga a bit for myself, removing the 'S' and darkening the red line a bit. It can be found at the bottom of this post if you want it instead. Again, all credit to ericlea!

P: Map tools not inverted like in GWX (e.g. 270 is now 90 when plotting ruler course)
S: Solved here

P: Tube/Salvo selector dials are empty or doubled
S: To fix empty dials, make sure you are using the SH3 Commander addon. To fix double dials (double TDC salvo dial), I went into menu_1024_768.ini, found G3B I94, and changed Pos=5,-25,128,128 to Pos=500,-25,128,128;5,-25,128,128 (it's like this in other similar mods like MaGui). There might be another way to fix this, and perhaps a way to bypass the SH3 Commander addon entirely. If so, please do tell!

P: I don't want the extra recognition manual (there's a link for this in this thread, but it's dead now)
S: Go into menu_1024_768.ini and delete all of the entries from [G26 I6] to [G26 I47]. There's one more entry to delete further down by itself: [G26 I158]. If you do this, you MUST renumber everything in the G26 section. If there's an easier way to do this, I'm sure people would be happy to know about it! EDIT: h.sie's Renumbering Tool! (SH3MenuIniRenumberV0.6.7z) Alternatively, you can try my menu_1024_768.ini down below.

After those entries are deleted and the rest in G26 are renumbered, you can delete the entire RecManualPanel texture folder if you wish.

P: Crew talks when using periscope keys
S: There are problems in the included commands_en.cfg, so I'm using my own. The only reason (I think?) to make changes to this file is to make sure new buttons work. To do that (again, I think), all you need are the MnID lines. So if you want to use your own commands_en.cfg, simply compare it with Ahnenerbe's and match up all the MnIDs. I've also attached my own commands_en.cfg below if you want to try it, though it might give you other problems!

----

I've also created an RPM chart for the hydrophone station based off of the one made by Canovaro/DoenitzEliteFlotilla. All credit goes to them! I simply made it look a bit more WW2.

If you don't use my menu_1024_768.ini but still want the RPM chart, find the G33 section and add this to the bottom:
Code:
[G33 I10]
Name=Rpmchart
Type=1031;Stat bmp array
ItemID=0x330100FF
ParentID=0x33010000
Pos=-2633,863,1213,853
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/RPMChart.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
Again, if the last entry in your G33 section is not [G33 I9] you MUST renumber the "I10" part of [G33 I10] to suit your own ini file.

The RPM chart, along with my menu_1024_768.ini, commands_en.cfg, and AOB disc speed line adjustment can be downloaded here! EDIT: Check this post instead.

Regards!

Last edited by Izgud; 10-02-17 at 05:18 PM.
Izgud is offline   Reply With Quote
Old 02-13-17, 07:57 PM   #12
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,017
Downloads: 24
Uploads: 0


Default Welcome aboard!

Izgud!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 05-02-20, 09:47 AM   #13
Canovaro
Ace of the Deep
 
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by Izgud View Post
Hi,
...
I've also created an RPM chart for the hydrophone station based off of the one made by Canovaro/DoenitzEliteFlotilla. All credit goes to them! I simply made it look a bit more WW2.
...

Nice, great job!
Canovaro is offline   Reply With Quote
Old 12-04-16, 03:11 AM   #14
ericlea
Samurai Navy
 
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by ericlea View Post
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)

Quote:
Originally Posted by ericlea View Post
With an image it is more clear


Hello,

I rectified this problem.
Daytime or night, the wind rose is now very well visible on all the F5 map and indicates the right direction.

Here is the mod to correct it at your home.

ahnenerbe widegui F5 toolcard's windroses corrected :
https://www.dropbox.com/s/dlc97fwkbe...ected.rar?dl=0

And a screen to see the result


Good week-end !

Eric


ericlea is offline   Reply With Quote
Old 12-04-16, 05:37 AM   #15
álvaro
Torpedoman
 
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
Default

@ ericlea

Thanks, great work with both fixes !!!!

Greetings
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience!
álvaro is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.