![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#2 |
Difficulties Numbing
|
![]() |
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
![]() Quote:
1 - there may be some long periods of inaction during which I am doing something else (eg, reading a book) - so I need a sonor signal (DT .. DT .... bip bip biip biip bip biiip bip ... new message Herr Kaleun !!!!!) 2 - the messages are going to be long, and there is not enough place on a single line 3 - moreover, you don't have time to read them carefully 4 - and messages are important and need to be written somewhere 5 - message should not be received when the U-Boot is deep underwater. But I see another way to communicate : 1 -> sonor signal = 3 beeps on Tunngle (you have to learn how to do this), then one minute to let players return in the game. 2 -> several lines, message starting by "here U-109, position AA-XXXX, etc." 3 -> simple informations on separate lines (in-game chat) 4 -> write the messages on a piece of paper, or notepad, or Tycho's in-game Notepad ..... no !!!!! no mods in MP missions !!!!!!!! 5 -> not simulated Or this way : messages written on Teamspeak, with an enough powerful sonor signal. What do you think, my comrades ? |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|