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Old 10-31-15, 11:34 AM   #1
Fahnenbohn
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Quote:
Originally Posted by Fader_Berg View Post
r32:
  • Removed no_autoload since it worked so bad. Maybe later...
  • Added night_vision_factor
Night vision factor

Lets you set the reduced view range at night, to make spotting of ships act more realistic. This path is based on H.sies Night Vision Fix.
And when is it night ? When sunlight/ambiant light color is dark ? Or are there other parameters ?
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Old 10-31-15, 11:53 AM   #2
Fader_Berg
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Originally Posted by Fahnenbohn View Post
And when is it night ? When sunlight/ambiant light color is dark ? Or are there other parameters ?
Dark. From when the sun sets in the horizon til its gets dark (or vice versa), there's a transision to what ever you set this value to.
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Old 10-31-15, 01:12 PM   #3
Fahnenbohn
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But in data/Cfg/Sim.cfg or Sim.cfg, there is already a parameter for visual detection called Light factor. So, what's new ? How was it working before ?

Another question : may the different improvments of your work be enabled one by one ?
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Old 10-31-15, 02:08 PM   #4
Fader_Berg
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Originally Posted by Fahnenbohn View Post
But in data/Cfg/Sim.cfg or Sim.cfg, there is already a parameter for visual detection called Light factor. So, what's new ? How was it working before ?

Another question : may the different improvments of your work be enabled one by one ?
I don't know really. H.sie made the fix with input of some experienced modders, so I've never questioned it. I guessed that all other means had failed. Now I just needed it to have a nice game (spotting trawlers at 12k meters in pitch black is ridiculous).
Do you need a fix for reducing view range at dark nights, or does changes in sim.cfg work for you?

Yes. You can enable or disable each one of them. Except for the repair fix, which is not compatible with h.sies paches. It will be auto-disabled in such cases.
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Last edited by Fader_Berg; 10-31-15 at 02:15 PM.
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