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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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![]() Quote:
As for my sig, yeah its broken the place that hosted my image no longer has it i guess. Too lazy to fix at the moment. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Definitely seeing ships in port now!!!!
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Still not seeing ships catch on fire from torpedos
Just torpedoed a large merchant and got no fire at all. Surfaced and fired one round from the deck gun.. and a fire started. Also, what is the visual range of the AI ships in good weather in GWX? I swear they are seeing me from ridiculous ranges. And i feel like im seeing them at ridiculous ranges. |
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#4 |
Watch
![]() Join Date: Sep 2015
Posts: 22
Downloads: 292
Uploads: 0
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gutted what gw mod you are using?
is it vs 1 2 or 3? if its 3 I found some goodies on this site that even gives it more of the real feel but the way I have my gw3 set up it runs a little slow but the effects are worth it |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
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GWX 3
I just installed some of dark wraiths mods. SH4 effects for SH3, torpedo damage final, and some others. I would really like to know how far the AI can see in good weather in GWX. I looked in AI_sensors.dat.. and the visual value is like 20,000. What does that mean in game? |
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
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i just looked in AI_Sensors.dat again and under AI_Visual:
MaxRange = 30,000 say wut? That's a stock GWX3 value. No other mod i have modifies that file. Is that correct? I looked at the same value in my LSH install and it's set to 8000. *scratches head* |
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