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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Oct 2015
Posts: 4
Downloads: 0
Uploads: 0
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Thank you for the comprehensive reply K-61! One of my questions was going to be around mixing mods, but it sounds like that is not recommended. I have actually got the GWX expansion already, my game came with it on Steam. I also notice on the stickies that there is S3F which allows you to install multiple versions of SH3 with different mods, so from this I can ascertain that it is generally not recommended to mix any mods, unless you know what you're doing (as you say) or were you just talking about the Super Mods?
It's funny, an old colleague told me about newer Silent Hunter's. I got addicted to Silent Hunter 2 many years ago and when he mentioned Silent Hunter 5 I knew I had some catching up to do. But he also tells me 3 is still considered to be the best gameplay wise, so I'm definitely looking forward to getting stuck in. Like you said, already the learning curve seems great. I think I am going to take your advice and play on GWX without any other mods for now, to get used to things before I start looking into what I want to mod in the game. Although out of interest, could you let me know what mods you would recommend for adding realism please? I would much rather play an authentic u-boat game, I'm not into your "Call Of Duty" style shoot-em-up. I want realism! ![]() Mnay thanks again, Jamie. |
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#2 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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You can mix standalone mods with the supermods, but I personally would never consider installing one supermod over another. For example, GWX over Real U-boat or something similar. There are just way too many critical files that each needs access to. If you use JSGME to install your mods [very highly recommended!] you occasionally get a warning that the new mod needs to overwrite certain files. If you know this is okay, then allow it. The program is playing it safe on your behalf. You don't always have to be concerned about such warnings, as the overwrite you are doing is for what you want. For example, if you install Das Boot officers, you will have to overwrite crew files.
The important thing when using this tool is to always install and uninstall mods in order. First one installed is last to be removed, last one installed is first to uninstall, if the mod you are working with has overwritten certain files. Some mods you might be able to get away with removing in the middle of the list, but it is best practice to think about the order in which you install or uninstall mods. The last one installed may overwrite anything else installed and will be the default setup when you run the game. If you install a skin on top of a previous skin, the last skin installed will be the one that gets activated in the game. Don't let all of this intimidate you. It is really a very simple tool to use. Just think logically and you will be fine. It is also a very safe tool and I trust it explicitly. If you wish to manually go in and tweak stuff, best to make backup copies first, to save tears later. You are quite welcome for the help. That's how I learned, with assistance from others. I am simply paying it forward like those before me. That's what makes this a great forum.
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Best thing to do is open your JSGME, click on Tasks, and then Export activated mods list to a text file. That way you can keep track of your mods.
You can also save different mod profiles. When you want to change your mods, you can select a mod profile you saved and load the one you want. Comes in handy at times. I've done it with SH5, but it also works with SH3. But only do it when you're in Port. With some mods you might have to start a new career, so check first just to be safe.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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