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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Fader_Berg,
good news! There is still much room for improvements! One question: Why don't you start from H.Sie's patched exe for injecting the new code? I guess this would save a lot of work and time because re-doing H.Sie's work will be A LOT of work without benefit for the community. Regards, LGN1 |
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#2 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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![]() Quote:
There is a huge benefit for the community. First of all, I share my code to you all and everyone is welcome to join in at any time. Second; it's mainly written in C, which is far more simplier than assambly to cope with. I think we'll reach a larger developer base. |
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#4 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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I'll look into it, but I don't know when.
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#5 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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r24:
Profile name Lets you choose an profile name for your SH3-installation, (if you've got multiple). The game data will be stored under your personal SH3-directory, in a folder named as this profile name. |
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#6 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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__________________
[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#7 | |
Hellas
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__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#8 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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r28:
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#9 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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#10 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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r16:
Watch Officer Experience Range estimation will suffer penalties if the WO don't have the Watchman qualification and/or is inexperienced. |
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#11 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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r17:
Watch officer targeting Watch officer will give bearing and range to locked target (or pointed to with UZO). If no target is locked, the closest ship is reported. |
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#12 |
Hellas
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The sun is rising again for the moding of sh3
![]() did i get it right ? no patching the .exe is needed ? just dropping the files in sh3 folder ? this is...heaven mate ![]() also, this new feature you added ,WO giving range estimations for the locked target (and not for the closer ship) is more that needed and usefull !!! i still remember the damn destroyer getting into WO eyes as closer item when i was looking for the large cargo thank you very very much for these stuff Fader_Berg ![]() question: do you believe that is doable to alter the target's behaviour (routines) and make them 'smarter' ? you know , i am talking about if we can get rid of this silly zig-zagging (but staying on their current course) when the u-boat is detected or when they are attacked by torpedo
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#13 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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#14 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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It's really very interesting, especially new WO behaviour depending on his experience
![]() What would you like to include in this mod in near future? |
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#15 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Range to the locked target!?! That's extremely useful
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__________________
[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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