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09-12-15, 06:52 AM | #3406 | |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 84
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Quote:
The grid system in this mod isn't very accurate(look at paragraph 10:KM Grids in the 1st post). |
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09-12-15, 08:21 AM | #3407 |
Eternal Patrol
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Yep. The grids are very nice, and tell you exactly where you are, but you need to stay within the ordered distance of that star, or else you don't get the renown for following orders.
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09-12-15, 08:47 AM | #3408 |
Swabbie
Join Date: Feb 2015
Posts: 5
Downloads: 12
Uploads: 0
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Thanks guys, I read that paragraph and was confused about which of the two to go to, thanks for clearing it up, happy hunting.
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09-14-15, 03:52 PM | #3409 |
Seaman
Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
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Is there any way at all to automatically make the deck crew go to their conning tower and berthing stations when diving? It is such a tedious chore manually moving the whole crew every time I want to dive and then moving them back that I just can't bring myself to play this mod at all.
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09-14-15, 11:15 PM | #3410 | |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Quote:
I just completed my first patrol in OM and never moved anyone. Best I can tell, it didn't hurt me.
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granite00 |
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09-15-15, 09:00 AM | #3411 |
Eternal Patrol
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It definitely matters. In SH4 if the crew is still listed as being on the bridge while submerged you may not see them there but the game thinks they are. Any nearby depth charge will kill them. That's why enterprising modders made the internal berthing slots.
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“Never do anything you can't take back.” —Rocky Russo |
09-19-15, 06:57 PM | #3412 |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Same Assigned Patrol Areas
I'm in my first OM career and just began my 4th patrol. All four assigned patrol areas have been relatively the same (west coast of Portugal). Is this normal to be assigned to the same patrol area over and over again?
Generic Mod Enabler - v2.6.0.157 [C:\SH4 OM\MODS] OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OM_Plot_V415 OM_SH3_Command_Keys KiUB_English
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granite00 |
09-23-15, 05:45 PM | #3413 |
Seaman
Join Date: Jun 2015
Posts: 42
Downloads: 51
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So I take it there is definitely no way to get the crew to automatically go to their berthing spots? It takes forever to manually move them. I'd almost rather have them all die than waste my time dragging them about.
EDIT: In addition, am I just dumb or do things not die easily in this mod? I generally cant ever seem to get things in one shot, keel shots seem to be utterly useless, even when I cheat and follow the torpedo with the external cam to verify that it does indeed go off only inches below the ship, and without damage effects it's hard to know if you're making any progress. I just sunk 7 torpedoes into the HMS Queen Elizabeth before she finally keeled over and drowned. Granted, she is a battleship and is specifically designed to be hard to sink, but seven torpedoes seems about 3 too many. (although I got angry and impatient after the 5th and just sent two more into it without waiting particularly long). Incidentally, I have no idea why she was escorting a convoy anyway. EDIT2: I savescummed and redid the initial barrage. This time I did not aim for a keel shot and instead had the torpedoes run at just two metres. One of them bounced off but the other three hit home, and she sank bow first in 10 seconds. So I got her in 3. Luck of the draw I guess. Last edited by RoflCopter4; 09-24-15 at 04:06 AM. |
09-26-15, 12:19 PM | #3414 |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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My clock seems to be 12 hours off. The sun is setting at 9am. Has anyone else experienced this?
Generic Mod Enabler - v2.6.0.157 [C:\SH4 OM\MODS] OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OM_Plot_V415 OM_SH3_Command_Keys KiUB_English
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granite00 |
09-26-15, 03:37 PM | #3415 |
Eternal Patrol
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The version you're running doesn't matter. It's an SH4 thing. SH4 has several improvements over SH3, but they made a couple of things worse.
SH3: The time shown is always GMT, but if you hover the cursor over the time it will give the correct time for what part of the world you're in. SH4: The time shown is always the time at your home base. The clock never changes. I'm guessing that you're off the American coast, or in the Pacific. Whichever. If your home base is St. Nazaire, you're going to see St. Nazaire time no matter where you are.
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“Never do anything you can't take back.” —Rocky Russo |
09-26-15, 03:44 PM | #3416 |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
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Hi Steve,
My homeport is Wilhelmshaven and I'm operating on the west coast of England. Something is not right.
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granite00 |
09-26-15, 03:48 PM | #3417 | |
Eternal Patrol
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Quote:
No, I can't say I've ever seen anything like that.
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“Never do anything you can't take back.” —Rocky Russo |
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09-28-15, 07:34 PM | #3418 |
Seaman
Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
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Do keel shots work at all in this mod? I shoot torpedo after torpedo at these freighters that all go off perfectly 0.5m below the ship's keel, exactly in the center... and nothing. They never sink. They never break. They never explode, never even list. Nothing happens. It always takes at least two torpedoes to sink these freighters, no matter how perfectly they are lined up. I have no idea what I'm doing wrong. It doesn't even matter if I put the things into the sides of the ships, nor where I aim them at the ships. They just never sink on the first torpedo unless they're tiny ships, and even then they usually don't.
A Queen Elizabeth BB I once faced absorbed 4 perfect keel shots and steamed all the way home somehow, despite having only one functioning screw and no rudder. This is extremely frustrating. Last edited by RoflCopter4; 09-28-15 at 08:44 PM. |
09-29-15, 12:14 AM | #3419 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
This is more general speculation than a specific answer related to OM, but I imagine that the keel zones were taken out or nerfed to make the ships somewhat durable. Otherwise, every attack would be a one-torpedo "perfectly 0.5m below ship's keel" success, and that wasn't likely in RL. |
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09-29-15, 02:59 PM | #3420 |
Seaman
Join Date: Jun 2015
Posts: 42
Downloads: 51
Uploads: 0
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I've waited as much as 48 hours and nothing happened at all. I have long had a paranoid suspicion that flooding does not occur at time compression higher than 32x however, which to my shock nobody has been able to confirm or deny, nor even tried to confirm or deny, so I could be wasting my time completely waiting that long at high TC. Nonetheless I've waited hours at 32x and still nothing. They don't flood. At all.
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