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Old 09-24-15, 08:04 AM   #2
FPSchazly
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Quote:
Originally Posted by speed150mph View Post
I'm running dw with RA mod, and I've noticed that the game sorta detects mechanical transients, when operating a sub when I open my torpedo tube doors I give away my location to anyone nearby.

My question is does it work in reverse. The computer can detect me doing it but can I detect an enemy sub doing it over the sonar. I don't ever recall hearing anything or seeing anything over the sonar that gives any hint that an enemy sub is opening tube doors.

Secondly, I understand the principle of a ships baffles being a dead zone as a sub can't hear sounds from behind unless using the towed array. Would this work in reverse too? In game and in real life, if I wanted to open my tube doors and not have him hear me, would it work if I came about placing the hull of my sub between him and the sound source, or would it still resonate.

Thanks guys
How do you know that you give your position away? I'm assuming you're getting a torpedo down your bearing lol.

If you look on the broadband when you open outer doors (I guess you could see it in the Russian azimuthal but I'm really thinking about the waterfall), you can see the acuity on your broadband drop once you open the door and keep it open, due to the increase in noise from opening the doors and then the increased flow noise of water moving across the open tube.

Whether it's the transient or the increase in flow noise that gives away your position, I do not know.


Second thing: I'm imagining it would still resonate. It's a transient and more of a sharp, crisp kind of sound than the general hum of the operation of a submarine. There's nothing about the baffles that makes it a physical property of nature that stuff can't be heard back there. It's just that we choose to not hear anything back there because, well, the sonar receptors would just be listening to your own ship at that point.
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