SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Ironclads
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-18-15, 07:24 AM   #1
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

I just got the game and am climbing the learning curve. First thoughts: this is TWO games, the turn based strategic one (you can't win if you don't win this one) and the real time tactical battle. I quickly found that I was intuitively good at the tactical battle but am still getting a handle on the strategic.

My initial strategy will be to fight tactical battles automatically and concentrate on the strategic aspect. Warning! Tactical battles can be very long and they are nail-biters to be sure! Beautiful ship modeling and the water is plenty adequate. I love the smoke and fire. It is a little hard to click on individual guns because the ship is moving with the waves and its own power. When your mouse leaves the gun the dialog box goes away.

I'll be doing some screenshots and video of what the game looks like and explaining a little bit (as much as I presently understand, subject to correction and refinement) about how things work.

I'm especially interested in the strategic aspect as I'm a veteran of the sacred Avalon Hill games Stalingrad, Africa Corps, Gettysburg and Jutland. Was always frustrated at the limitations of board games and the strategic and tactical games here are what board games always dreamed they could be.

Anybody expecting this to be Borderlands 2 with non-stop action and fragging is going to be disappointed. The game is long and thoughtful. But if you're interested in simulations you aren't looking for Borderlands 2 anyway. Stay tuned!
Rockin Robbins is offline   Reply With Quote
Old 08-19-15, 04:26 PM   #2
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Looking forward to seeing your video, RR
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 08-20-15, 07:14 PM   #3
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Well, now you've made me do it! Moving 90.71 GB of FRAPS video to a dedicated hard drive. This could take a couple of hours......

Play the !
Rockin Robbins is offline   Reply With Quote
Old 08-21-15, 01:01 PM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Computer is down for some reason. I'm at work trying to access it by remote control to do the copy function and it's MIA. Did some preliminary video last night and this is going to be divided into separate sections or nobody will watch it.

So I'll do an installation video, a strategic video and a tactical video. I want to keep each video under 15 minutes and hopefully around 10. The tactical video will probably be the longest.

As an aside, the Union side starts with not one ironclad and they take 20 months to produce. That means that at best, you get to use ironclads for four turns during a game. Everything else is wood steamers. Unless you can hijack some of the Confederate income stream you can't afford to begin building an ironclad for several turns. That means that my strategy will be somehow to take the high seas positions early and hope the Confederates' superior firepower doesn't sink too many of them. It's going to take more experience before I figure out where the Union advantage is supposed to be. At this point I don't see it.
Rockin Robbins is offline   Reply With Quote
Old 08-22-15, 02:21 AM   #5
Maxim
Totem Games
 
Join Date: Feb 2008
Posts: 228
Downloads: 0
Uploads: 0
Default

The Union sufficient advantages. And you've found the right one of them. The Union advantage cruisers. Therefore, it may try to destroy the trade of the South.
In addition, the US has more ships and more money. And as you know for war only need three things. Money, money and money! When intercepting merchantman (blockade runner) you will receive a cash prize.

The game has 48 turns (months). Two-towered US 1300t monitor built 16 months. Ironclads are actively used in the second half of the game.

P.S. Rock Paper Shotgun about Totem Team:
http://www.rockpapershotgun.com/2015...head-reflects/

Last edited by Maxim; 08-22-15 at 02:29 AM.
Maxim is offline   Reply With Quote
Old 08-22-15, 08:02 AM   #6
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Very nice! I know what I'll be building with my ill-got money! (this ship financed by Confederate booty. Thank you Jeff Davis!)
Rockin Robbins is offline   Reply With Quote
Old 08-24-15, 07:19 PM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Tweaking the Ironclads II Installation Tutorial video right now. I'll upload it as a private video on You Tube until Maxim okays it then go public. Stand by please!
Rockin Robbins is offline   Reply With Quote
Reply

Tags
ironclads, totem

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.