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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Mate
![]() Join Date: Jul 2015
Posts: 57
Downloads: 7
Uploads: 0
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Networking is getting along finally! The hosting and connection code is in place and we have begun getting the environmental objects synced up (time, weather, wind, seas) and finally have our first ship test in engine with the server authoritative model working flawless!
Server is on the right, client is on the left. The number in the top right is a frame syncing object to make sure the visual indicators match between the two computers. ![]() |
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#3 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
Uploads: 0
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that is 1 sweet looking game, cant wait to give it a try
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#4 |
Mate
![]() Join Date: Jul 2015
Posts: 57
Downloads: 7
Uploads: 0
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#5 |
Mate
![]() Join Date: Jul 2015
Posts: 57
Downloads: 7
Uploads: 0
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3 clients and the server all in the scene together. Controls are working for rudder, sail settings, and gun elevation right now. All physics, wind, buoyancy are working as well. Time to wire in some of the guns and particles and we may have a game!
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#6 |
Mate
![]() Join Date: Jul 2015
Posts: 57
Downloads: 7
Uploads: 0
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First multiplayer ship sinking! I would brag about winning except I was only playing myself on the same computer.
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#7 |
Mate
![]() Join Date: Jul 2015
Posts: 57
Downloads: 7
Uploads: 0
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Tags |
age of sail, multiplayer, naval combat, ship battles |
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