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Old 08-14-15, 03:58 PM   #1
CaptainMurphy
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We were contacted by the writers over at GC and they were kind enough to get an interview with us. You can check it out HERE. It gives a bit more insight into the game design and how it is planned to work.
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Old 09-01-15, 09:50 AM   #2
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Networking is getting along finally! The hosting and connection code is in place and we have begun getting the environmental objects synced up (time, weather, wind, seas) and finally have our first ship test in engine with the server authoritative model working flawless!

Server is on the right, client is on the left. The number in the top right is a frame syncing object to make sure the visual indicators match between the two computers.

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Old 09-01-15, 12:10 PM   #3
sturmer
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that is 1 sweet looking game, cant wait to give it a try
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Old 09-05-15, 02:38 PM   #4
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Doing some stormy seas testing with two different ships to make sure they look and respond realistically.



I have to admit, it looks pretty good so far. You can check out the ocean in motion here:

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Old 09-13-15, 01:16 PM   #5
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3 clients and the server all in the scene together. Controls are working for rudder, sail settings, and gun elevation right now. All physics, wind, buoyancy are working as well. Time to wire in some of the guns and particles and we may have a game!

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Old 09-15-15, 04:15 PM   #6
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First multiplayer ship sinking! I would brag about winning except I was only playing myself on the same computer.

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Old 09-18-15, 01:15 PM   #7
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Quick demo of the networking showing a server and client in a scene and going over some of the features.

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age of sail, multiplayer, naval combat, ship battles

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